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Aion - Tailoring 1-99

Updated Mon, Dec 28, 2009 by Stow

I AM A TAILOR, AND A THREAD AND NEEDLE ARE MY SWORD AND SHIELD.

That doesn't quite sound manly, but tailoring is a manly skill in this game.  You'll be slugging it through a field with a TON of recipes.  The master quest is insanely expensive, more so than the insanely expensive average.  However, if you plan to ever make anything off all that stupid rawhide and fiber you come across in your adventures, this is how to do it!

Cloth and leather are all you'll ever make.  Oh, and some hats/belts along the way for those respective armor wearing classes.  There's nothing glorious about it, there are no secret bonuses and you're not imbuing your cloak with any fancy ass procs as a reward for doing it.   No, your reward is just some garbage experience and your profits will be based off luck and little else.  God I love the high quality system in this.  Just be grateful you're able to do it on a +1 and you don't have to sell +3 nonsense like it's FFXI all over again.

The good news is you'll be swimming in a good market.  Rangers and Sorcs are all the rage as people are realizing ranged PvP is far, far easier to win with in most encounters and sieges.  Even those unlucky green procs will sell to those on a budget when priced right, and right might just make a buck or two in the process. 


1-20

Thin Rawhide, you've met your match.  Between that and destroying the Tikel industry, you'll make it to 20 in no time.  I would at least go to 15 on these if you plan on making anything and if you don't plan on making anything, just do the basic level 1 work order and save your money since it's free.... and horrendously slow :( .  It's your call.

20-30

Convert the thread and leather into the good stuff, or rather, stuff that can actually be used.  Scan your recipes and check to see what you actually plan on making and make just that.  If fluxes are cheap, pick them up now and factor them into your calculations here.  If you're going to be making a considerable amount of 13-18 armor, I would go on raw material conversion all the way to 30 and do this step from 30-40 roughly.  Again, this all depends on what you plan to do with tailoring.  If you're just doing this to get to the orange recipes later, toss this out the window and work order it for speed of leveling.

30-60 

Work order this range so you can get all of your recipes for basic gear, but don't do beyond the level 40 work order for this until you get them.  Remember that if you go too far beyond a level range (40 points above) you cannot access that level of work order, and different ranges of work orders produce different goods.  If you miss a recipe, you miss it forever until you purchase it off the broker or make an alt specifically to run work orders until you get it.  Both are costly.  Don't make that mistake, and hope you get lucky here.  Hell, if you're really concerned about being a completionist and have money burning a hole in your pocket, you can work order to 400 no problem, but that isn't worthy of a guide obviously!  I'm here to make this efficient for what you want to do with it!

60-100

Start off by making any of the level 13 armors, the ones that use minor fluxes.  At this point you might as well buy the recipes for those you didn't get, you're not getting them unless you want to keep doing lower work orders.  Then turn around and do more level 60-70 work orders until you fit yourself out with the recipes you desire and then do the highest work orders to finish up.  Once you hit 99, train up to 100 and craft your level 18 gear of choice.  Might as well get the experience while you can!  Also, enjoy the easy ride, kinah-wise for this tier of Tailoring.  This next leg and beyond is going to ruin your bank account!



Get psyched for the next leg of your journey of knitting... if you can!

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