Age of Conan: Unchained Interviews

  • Dev Profile: Haluk Diriker

    MMORPG.com has posted a new developer profile. This one features Haluk Dirker.

    Well, there's the current "games for family" trend in the industry as a general, it's only a matter of time before it begins in MMO market as well. I do believe that it's important to have a wide variety of games and being able to tap a market that did not exist 5 years ago is a major jump for industry. It's also possible to sell titles that cost less to such an audience since their prior gaming experience is relatively low and almost everything is new for them.

    Get clicking to read more.

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
  • Jørgen Tharaldsen Interview

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
  • Mats Remmann Interview

    MMORPG.com has posted their latest chat with the folks behind the upcoming Age of Conan.

    Mats Remmann from Funcom answers questions from our own Garrett Fuller about his job, his game, and life in the industry.

    Keep reading to see what they were able to learn!

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
  • Interview...Part I

    CVG.com has posted the first installment of an interview that have recently done with Erling Ellingson, the project manager for the upcoming Age of Conan.

    Blizzard's all-dominating World of Warcraft is set to face its most serious challenge yet in 2007, a number of new 'big name' MMORPGs preparing to enter the market before the year is out.

    Product manger Erling Ellingsen reveals that on top of creating a compelling MMORPG experience Funcom is aiming to incorporate cross-platform adventuring into Age of Conan. So, while the PC version will release first this October, PC gamers and Xbox 360 gamers could eventually be able to buddy-up and compare oiled muscly pectorals.

    Get clicking to find out what they were able to learn!

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
  • Conclusion of CVG's Age of Conan Interview

    Today sees the conclusion of the interview on CVG. Don't miss out on what they were able to learn about Funcom's upcoming Age of Conan.

    What occurs in the single-player section of the game, and when that's completed is it a traditional MMORPG that we move into?

    Erling Ellingsen: The single-player feature has changed much since we started designing Age of Conan, mostly due to feedback from the testers in the closed beta. Originally it was designed to be an entire single-player game before you stepped into the massive world, but we've scaled this down somewhat because people generally wanted to be able to interact with other players much sooner.

    Get clicking to learn more.

    Part I if you missed it!

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
  • Developer Focus: Jason Stone

    MMORPG.com has posted an interview with Age of Conan Developer Jason Stone.

    MMORPG.com: What is your job at Funcom? How did you get your foot in the door?

    Jason Stone: My job at Funcom seems to be constantly changing, originally I was hired to be a content designer and work on Monsters. Monsters as being defined as monster creation in the monster tool and creation of AI (Artificial Intelligence) designs.

    More is just a click away.

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
  • Interview at Onlinewelten

    Time to brush off your German (or cheat and click for the english version!). Onlinewelten has posted an interview with Product Manager Erling Ellingsen.

    "Cheating is always a tough theme. What is your strategy against cheaters?

    We have a zero tolerance towards cheaters. In the past, with our other MMO Anarchy Online, we’ve struck down on them harshly. People who break such rules will be banned. On the other side, our developers are working hard on creating systems that will minimize the possibilities of cheating. We’re being proactive about this, trying to beat the cheaters to it."

    Get clicking to read more in German or English.

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
  • Age of Conan: Hyborian Adventures - CES Preview Based on interviews with Erling Ellingsen (Product Manager) and Jorgen Tharaldsen (Product Director)

    WarCry Posted this CES interview and preview of Age of Conan. Don't miss a thing!

    We started in character creation and we found ourselves on a slave ship selecting between the Stygian, the Aquilonian and the Cimmerian. Escaping slavery, you are making your way in this brutal, backward world. There is one word I can say about the level of physical character customization possible in Age of Conan, and that is "astounding!" Over 30 different aspects of physical attributes that you can adjust await the eager fans. For example, just for the cheeks alone, you can adjust the length, the width, the height and the depth.

    The same goes for the body. You can create an anorexic woman with huge (and I mean huge!) ta-tas, a man with the physique of Arnie or Pee-Wee Herman as you wish, and as usual, there's the wonderful one-click randomizer. One thing you cannot do is to give your character a pot-belly. Ahem... you are an escaped galley slave after all. But, onto the game and its unique features!

    More is just a click away.

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
  • Director Gaute Godager Shares His Thoughts

    ActionTrip started the day by updating their site with this interview. Keep reading to see what they were able to learn about the upcoming Age of Conan.

    ActionTrip: Do you feel that your previous achievements, like Anarchy Online, are of any help throughout the development of Age of Conan?

    Gaute Godager: Yes, absolutely! Making a massively multiplayer online game is a whole different ball-game than making a single-player game. It's just such an incredibly complex venture that as a game developer you end up learning something every day as you go along. The first time you make such a game, it's going to be a roller-coaster ride to the very end.

    Get clicking to read the rest of this answer and much more!

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
  • Interview with Thomas Wollbekk

    MMORPG.com's Garrett Fuller had the opportunity to sit down for with Thomas Wollbekk, a Funcom World Designer currently working on their Age of Conan title.

    MMORPG.com: The video game industry continues to grow very quickly. What are your hopes for games in the future?

    Thomas Wollbekk: I hope that we see more gaming companies that dare to come up with new ways of doing things and dare to be original. Go Nintendo Wii! I’m also looking forward to see how e-sports will turn out in the future, maybe we one day will see gaming in the Olympics!

    Read the rest of the interview to learn more.

    Features, Interviews
    Fri, Jan 18, 2008
    LadySirse
RSS feed

News from around the 'Net