Age of Conan: Unchained Interviews

  • Developer Profile Q&A

    Features, Interviews
    Thu, Jun 28, 2007
    LadySirse
  • Interview with Erling Ellingsen, Part Two

    Features, Interviews
    Mon, Jun 25, 2007
    LadySirse
  • Erling Ellingsen

    Features, Interviews
    Thu, Jun 21, 2007
    LadySirse
  • Erling Ellingsen Interviewed

    Features, Interviews
    Tue, Jun 12, 2007
    LadySirse
  • The men and women behind Age of Conan continues...

    MMORPG.com continues to plug away at their dev profiles, this time taking a look at the background of Funcom's Audio Director.

    Features, Interviews
    Fri, Jun 01, 2007
    Cody Bye
  • Pål Frogner Hansen Interview

    Features, Interviews
    Thu, May 31, 2007
    LadySirse
  • Jørgen Tharaldsen Interview

    Features, Interviews
    Tue, May 29, 2007
    LadySirse
  • Dev Profile: Haluk Diriker

    MMORPG.com has posted a new developer profile. This one features Haluk Dirker.

    Well, there's the current "games for family" trend in the industry as a general, it's only a matter of time before it begins in MMO market as well. I do believe that it's important to have a wide variety of games and being able to tap a market that did not exist 5 years ago is a major jump for industry. It's also possible to sell titles that cost less to such an audience since their prior gaming experience is relatively low and almost everything is new for them.

    Get clicking to read more.

    Features, Interviews
    Thu, May 03, 2007
    LadySirse
  • Mats Remmann Interview

    MMORPG.com has posted their latest chat with the folks behind the upcoming Age of Conan.

    Mats Remmann from Funcom answers questions from our own Garrett Fuller about his job, his game, and life in the industry.

    Keep reading to see what they were able to learn!

    Features, Interviews
    Thu, Mar 29, 2007
    LadySirse
  • Developer Focus: Jason Stone

    MMORPG.com has posted an interview with Age of Conan Developer Jason Stone.

    MMORPG.com: What is your job at Funcom? How did you get your foot in the door?

    Jason Stone: My job at Funcom seems to be constantly changing, originally I was hired to be a content designer and work on Monsters. Monsters as being defined as monster creation in the monster tool and creation of AI (Artificial Intelligence) designs.

    More is just a click away.

    Features, Interviews
    Thu, Feb 22, 2007
    LadySirse
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