Conclusion of CVG's Age of Conan Interview
Today sees the conclusion of the interview on CVG. Don't miss out on what they were able to learn about Funcom's upcoming Age of Conan.
What occurs in the single-player section of the game, and when that's completed is it a traditional MMORPG that we move into?
Erling Ellingsen: The single-player feature has changed much since we started designing Age of Conan, mostly due to feedback from the testers in the closed beta. Originally it was designed to be an entire single-player game before you stepped into the massive world, but we've scaled this down somewhat because people generally wanted to be able to interact with other players much sooner.
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Part I if you missed it!