About Irena Pereira
Irena Pereira comes to 38 Studios from Blizzard Entertainment's World of
Warcraft team, where she designed and implemented many new features of
WoW's user interface through numerous content patches and the release of
The Burning Crusade and Wrath of the Lich King expansions. Her
professional experience also includes developing interfaces for Experian
Interactive, Move.com, Artifact Entertainment, Sony Online
Entertainment, and the Hollywood Stock Exchange.
No stranger to gaming, Irena is enamored with massively multiplayer
online games. She began with Everquest, leading a 100+ member raiding
guild and has played nearly every MMOG released since. Her all-time
single player favorites include Diablo, Baldur's Gate, Age of Empires,
and Civilization, but she can occasionally be found trying to convince
anybody within earshot to start up a game of Diplomacy.
Irena studied Religion and Archaeology at the University of Southern
California. Being a native Californian with absolutely zero cold
resistance, she dreads the oncoming snow. However, her co-workers assure
her that ice fishing, yeti hunting and snowflake cataloguing will more
than make up for the fact that her blood is crystallizing.
About Steve Danuser
Like many lifelong gamers, Steve Danuser's passion was sparked by the
arrival of the venerable Atari 2600. Known in the online world as
Moorgard, Danuser and friends founded the Mobhunter opinion site to
analyze and discuss MMO game play. He focused his knack for informative
and entertaining discourse into the job of Community Manager for
EverQuest II at Sony Online Entertainment, founding one of the strongest
and most vibrant communities in the MMO space. He later became a
designer on EverQuest II and contributed to the title's ongoing
expansions, adventure packs, and live updates, including the popular
Echoes of Faydwer.
Steve is putting his talents for both community development and game
design to use at 38 Studios on the company's first title. Born in
Minnesota, he earned a degree in English from Winona State University.
Danuser continues to discuss game design on his web site, Moorgard.com
About Thom Ang
Thom Ang joins 38 Studios as director of art, bringing with him more
than 15 years of experience as an award-winning illustrator and proven
art director in the video game industry.
Over the course of his diverse and accomplished career, Thom has
illustrated for clients such as The X-Files, DC Comics, Marvel Comics,
BusinessWeek, Random House, White Wolf, Topps, Eclipse, and The Village
Voice. He has garnered awards from and exhibited in the annual
publications of Print, Society of Illustrators New York, Society of
Illustrators Los Angeles, and Spectrum. Concurrently, Thom has worked in
video game production as a senior artist and art director for Disney
Interactive, Electronic Arts Los Angeles, and most recently at THQ. He
has also storyboarded for Sony T.V. Animation on Roughnecks: Starship
Troopers Chronicles, Max Steel, and Heavy Gears. Thom has a broad
artistic aesthetic that he has successfully employed, art directing on
diverse video game titles such as Medal of Honor, Conan, Sopranos,
SpongeBob SquarePants, Disney's Tarzan, A Bug's Life, and Toy Story II.
Thom majored in Illustration and received his B.A. with distinction from
the world-renowned Art Center College of Design in Pasadena.
About Gavin Whishaw
An avid gamer and MMO enthusiast, Gavian Whishaw, Executive Producer, comes to 38 Studios with over ten years of software, technology, and people management. He has a successful track record of leading teams and projects from industry leaders such as Crytek and Electronic Arts. Gavian brings a deep commitment to designing effective and people-centered product development processes that emphasize results. He is passionate about electronic entertainment and the gaming experience.
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