For massively multiplayer online gamers, often their biggest desire in their favorite game is to get amazing pieces of loot. Function, look, and rarity all have an impact on how players react to particular items, so it often becomes a fairly difficult task to create the perfect armors and weapons for the level of a character. It takes an army of people to create an MMOG, and a good chunk of those folks are interested in how these items will affect the game.
Therefore, when the Ten Ton Hammer staff was interested in the items in Age of Conan, we turned to a group of individuals who had their hands in making appropriate items for the game. Joel Bylos, Thorbjørn Olsen, Mats Tveita, and Thomas C.M. Lindseth all sat down with Cody "Micajah" Bye and Ben Avery to answer our questions about items.
We are using graphical assets to reflect that this is equipment intended to be used. We don't have huge flaring shoulder pads, we don't have pants that are burning in six places. We have equipment that serves a purpose, and it looks the part. That said, the amount of detail that is in
our equipment is astounding. If you equip a full set of chainmail, for instance, you'll be able to see every link in the armor. It has specular as well, so it reflects light, casts shadow, and so on.
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