As the first graphically advanced massively multiplayer sci-fi game to
hit the market, Anarchy Online has a long and storied history in our
industry. To learn more about the ground-breaking game and its current
development stage, we've given Nina "Aythem" Sund, Content
Desgner/Writer for Anarchy Online, an open forum to discuss her
thoughts, background, and connection with this long-running game. As a
continuing series, Nina will disperse these developers journals on a
regular basis for you--the Ten Ton Hammer readers--to enjoy!
So how did I end up here with such power at my hands?
I've been here
for two and a half years and started out in Quality Assurance before
moving on to become a designer. It's been a bit of a longer journey
getting here though. Five years ago, I would never have imagined I
would do this for a living. Like many of the people who work here, I
started out as a player. The funny thing is that Anarchy Online is the
first MMO I ever played, way back in 2002. Now, a few years later, I am
lucky enough to work on the continued development of the very same game
that got me interested in the game industry in the first place, and I
positively love my job!
Online Developer Journal #1: Introduction
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