Real Estate in WoW - What's hot and what's not...

As our loyal readers know, every Monday the TenTonHammer network takes a look at a topic in the MMO genre and produces an editorial for each of our sites. Today the World of Warcraft - Ten Ton Hammer site's newest writer takes a crack at his first ever TenTonHammer editorial, and knocks one out of the park. Here is a sample of Doogmeister's look at real estate in WoW.

In real life, when we look at real estate of any kind, we ask ourselves this key question:

“What is appealing to me about this particular location?”

And when we think about the answers to that question, we consider several factors, such as:

  • Appearance – Does it look good?
  • Convenience – Will life here be easy or difficult?
  • Location – Is it near all the amenities I want?
  • Design – Is it well planned and laid out?
  • Enjoyability – Will I enjoy living here?

In the World of Warcraft, it’s not much different! We all want to be near our trainers, vendors, flight masters and quest givers. We all want the areas we play in to look good and lend themselves to hassle free questing and adventuring. And of course, we all want to enjoy ourselves during our adventures in Azeroth!

In this article, I’ll give my opinion on what I feel to be the best (and worst) designed zones, cities and instances in the game! I’ll also be outlining my reasons for my choices! Note that these reflect only my opinion, and you may well have different thoughts than me on the subject! Also, this article is written from the perspective of a casual player whose raid dungeon experience is very limited, so I’ve kept this article limited to areas in which you play up to level 60.

So, take a look at WoW - Ten Ton Hammer's guide to what locations are hot… and those that are not!

To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.