Since the birth of the massively multiplayer online game, developers
across the globe have explored different variations on that theme.
While some continue to strive towards that classic
“massive” model,
others are doing things a bit differently, introducing player-filled
hubs but allowing players to experience the content in their game
through instances and in much smaller groups.

This is the case in Mytheon, an upcoming online
game where thousands of players can congregate in centralized hubs, but
only a small group can actually be in the same dungeon. This upcoming
fantasy-based action title is being published by True Games
Interactive, which many Ten Ton Hammer readers may be familiar with
thanks to titles like Warrior Epic. Recently, the crew at Ten Ton
Hammer sat down with Mytheon’s lead
designer, Chris Rubyor, to talk about his feature title.

Ten Ton Hammer: Can you talk in-depth about the power
stone gaming? How does that work with the online gaming portion?

Rubyor: We believe Mytheon will offer a
very unique
experience as it combines action, strategy and RPG with a highly
addictive collectability element. (Power stones) There will be hundreds
of different types of these stones in game, and collecting them will be
paramount to your struggle. Power stones contain the essence of many
powerful beings and earthly elements.

From our perspective Mytheon isn't a classic MMORPG. We see Mytheon as
an online action game where thousands of players can group up and
adventure. Our world is not open like WoW.

  • target="_blank">To read the rest of the Mytheon interview,
    click here!

To read the latest guides, news, and features you can visit our Mytheon Game Page.

Last Updated: Mar 29, 2016