It's a Wild, Wild Life



There's a new Game Design Journal (read: dev diary) on the Chronicles
of Spellborn official site. This one talks about wildlife in game
design.


In the “real” world, most living creatures on this
planet are animals so naturally they should form a large part of any
virtual world as well (let’s ignore the 99 percent of animals
that are almost too small to see for the sake of this article). Having
established that we need a bunch of creatures to fill our world, the
next step is to determine what kind of creatures and where to put them.



Read on at the href="http://www.tcos.com/sbforum/viewtopic.php?t=11038">CoS
official site


To read the latest guides, news, and features you can visit our The Chronicles of Spellborn Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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