It's a Wild, Wild Life
There's a new Game Design Journal (read: dev diary) on the Chronicles
of Spellborn official site. This one talks about wildlife in game
design.
In the “real” world, most living creatures on this
planet are animals so naturally they should form a large part of any
virtual world as well (let’s ignore the 99 percent of animals
that are almost too small to see for the sake of this article). Having
established that we need a bunch of creatures to fill our world, the
next step is to determine what kind of creatures and where to put them.
Read on at the
href="http://www.tcos.com/sbforum/viewtopic.php?t=11038">CoS
official site
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