alt="Grey in STO"
src="http://www.tentonhammer.com/image/view/92108"> style="width: 112px; height: 280px; float: right;"
alt="Grey in CO"
It's an unfortunate truth for fans of the game that Star Trek Online has failed to meet the expectations of many gamers. Developer Cryptic Studios has released a total of three successful MMOGs since their inception in 2001, and each of these has faced similar critiques.
It's time for Cryptic to take a look at the big picture, and in this article I'm going to offer my opinions on what their most recent title could learn from the one prior to it: What STO Can Learn From CO. New features, additional immersion, system revamps and more are discussed in this bullet-pointed presentation of how the lessons learned on one game can easily translate to another.
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