Top Ten Reasons To Play DDO and Things to Fix

Today we bring you two entries for DDO Top 10 Week at Ten Ton Hammer! This list compiled by Darkgolem addresses the ten problems with DDO:

"4. Finish Classes
I understand no druids, and I understand no monks to start off with. There are whole new creatures to design for anything involving shape changing, and monks involve complex animation and collision detection. But the game needs them; they are a part of the Eberron and (in fact) any D&D setting, and DDO won’t be a full D&D setting until these classes are added. And artificers are missing from Eberron?"

Next we bring you this list compiled by Zed offers his ten best reasons to play DDO.

"6. Real traps and puzzles
Traps will kill. DDO’s traps are lethal traps that, if tackled badly, can seriously damage your character. Yet, most traps throughout the game can be disarmed using the right Skills (more later). Puzzles, too, can be ingenious tests of memory recall—or if you’re like the writer, sheer luck by pulling a lever until something glows."

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Last Updated: Mar 29, 2016