A day in the life of a super hero often includes rescuing cats from
trees, ending nuclear proliferation, and href="http://www.thefashionspot.com/forums/f78/us-gq-may-2008-robert-downey-jr-terry-richardson-67387.html"
target="_blank">posing for the latest cover of GQ magazine.
These all may be commonplace items, but a super hero's life rarely
involves designing missions for a massively multiplayer online game.
Instead, that task falls to the "heroes" at NCsoft NorCal where a group
of developers is putting the finishing touches on the upcoming missions
for target="_blank">City of Heroes' href="http://www.tentonhammer.com/node/46936" target="_blank">Issue
13: Power and Responsibility.
Ten Ton Hammer has your inside scoop into the latest missions, as we've
published an exclusive dev journal from Senior Game Designer Bruce
Harlick that features the twists and turns of the latest mission arcs.
Interested? Keep on reading!
second Sister Airlia arc went a little more into her background and
had her using the players to help her set up a political power base in
Cimerora, to try to circumvent her mysterious curse. The first mission
has the player bringing someone back from the future and helping that
NPC to infiltrate the Sibyls. During the kickoff meeting, Vince and I
discussed how to get the character from the future to change into
Cimeroran-appropriate garb, and he came up with the concept of the
“Sibyl hut.” It took a little code wizardry and a
lot of me banging my
head on AI behavior, but we ended up with I think is a pretty neat
sequence there. The third mission let me use Darren Wade;
fun to visit established characters and write stuff for them. You need
to get your head into their character voice and attitude, and
just a fun guy to write.
To read the latest guides, news, and features you can visit our City of Villains Game Page.