Questions
by Cody "Micajah" Bye, Managing Editor
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Answers
by David Rosén, CEO of Lockpick Entertainment
A few months ago, the gaming industry was knocked back on its heels
when the developers at Lockpick Entertainment announced that their
game, Dreamlords,
would be closing its doors to allow the developers to
take a fresh look at the game. Although the first game was unique and
evolutionary, their latest version of the game,
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Reawakening, looks to be even better. Currently in beta
and nearing
release, Dreamlords:
The Reawakening promises numerous updates, new
user interfaces, and an overall facelift for the original
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game. Free to play, this newest update to the
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franchise has
drawn upon player feedback to help build a brand new experience that
appeals not only to previous Dreamlords
players, but welcomes new blood
with open arms as well. To learn everything we could about the
experience, Ten Ton Hammer's Cody "Micajah" Bye sat down with David
Rosén, CEO of Lockpick Entertainment, to learn about the
flashy new details.
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David
Rosén, CEO of Lockpick Entertainment
Ten Ton Hammer: Why did you decide that you needed to close down the original Dreamlords and redo some of the features in the game? When did you finally reach the decision to close down the game for a few months?
Dreamlords was a great game and were really proud of it but since it was our first game, theres bound to be flaws and things that turns out to work not as well as expected. You just cant simulate everything before actually putting your game out there.
So last fall we decided to develop a follow-up rather than just an update and in order to put all our energy into it we took the decision to temporarily close down Dreamlords rather than running it half-heartedly.
But guess what! All is not what it seems though and it is not only the
Dreamlords that has been awakened…
Ten Ton Hammer: Youve mentioned that the game will be entirely free to play. How is this going to work and what sort of business model are you going to use to make money?
Ten Ton Hammer: How much of the original content is still included in Dreamlords? For example, are we still playing with the same three original races?
Ten Ton Hammer: One of the major modifications you made to Dreamlords is the addition of the new player avatars. Why did you believe that the inclusion of a player avatar was necessary?
Ten Ton Hammer: Did you make any adjustments to the Era system? Will the game still have Eras and is there still a winner of each of these time periods?
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The Dreamlords Logo
Ten Ton Hammer: What sort of communication have you had with the original games community? Were they involved in the process of remaking the original game? How did you include them?
Ten Ton Hammer: Youve mentioned previously that many of the sounds in the game have been adjusted and/or completely redone in the latest version of the game. Why did this happen? Was the game really in bad sound shape in the previous vision of the game? Did you hire someone to remake the sounds?
Ten Ton Hammer: Are there any changes that may surprise players when they finally have a chance to play the game again?
Ten Ton Hammer: Crafting has been a big concern for your team in the past. How have you changed this system and how does it work in its current state?
Ten Ton Hammer: In your opinion, what has been the hardest part of reshaping and changing a game like Dreamlords? Conversely, what was the most thrilling portion of the entire experience?
And that is probably what has been the most exciting in this process: the dynamics of working with the community and making a game that we all actually truly want to play.
Ten Ton Hammer: Is there anything else youd like to tell the Ten Ton Hammer readers and the Dreamlords community?
Yeah. Thanks for all the support and were really looking forward to see you in The Reawakening soon!
and maybe there will be a big whopping hammer for you to use ;)
To read the latest guides, news, and features you can visit our Dreamlords: Resurrection Game Page.