Who decides when and if something is too good?
This past month there has been enough drama online regarding the upcoming World of Warcraft patch 2.4 to write a book. I won't go quite that far, but I am going to devote this weeks editorial to another patch 2.4 topic. This time, I want to take an in depth look at the change that was proposed to Warlocks and why it was rolled back to the original state.
Under the original form of the spell with his +1200 spell damage, he would lose 1,540 health (or 14%) and gain 1,848 mana (or 23%). With the proposed change he would lose 2,200 health to gain 1,600 mana, a flat 20% on each.
From a quick glance you can tell that it costs a significant amount more health to gain back a similar amount of mana, but why is this even being looked at and why is everyone up in arms over it?
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