Ganking: All in Good Fun!
CCP's EVE Online producer Nathan Richardsson comments on the uniqueness of the game among its "massively single player online" peers. When Gamasutra asked CCP to try out the moves on pages 3 and 14, CCP respectfully declined out of Icelandic modesty.
"We fully understand the reason behind sharding, instancing and the PvE focus. A lot of players want this kind of experience and these tools are far more commercially viable to fully control the experience and content created. We however decided to take the more difficult path and try to take on those obstacles head-on. It certainly has a lot of unpleasant side effects and EVE will never be a mainstream game. We're complex, we're open ended, we're fully PvP oriented and you can lose six months work in a second. But we believe this is what makes EVE so unique and we're trying to follow this vision and principles as well as we can."
You can find more of the EVE Online interview at Gamasutra.
Other links you might enjoy:
- "What is EVE Online?" - FAQ at EVE Online's official site
- The Past 10 EVE Online Story Snippets at TenTonHammer
- The online Kama Sutra! - complete with stick figure illustrations (gasp)!
To read the latest guides, news, and features you can visit our EVE Online Game Page.