Ganking: All in Good Fun!

CCP's EVE Online producer Nathan Richardsson comments on the uniqueness of the game among its "massively single player online" peers. When Gamasutra asked CCP to try out the moves on pages 3 and 14, CCP respectfully declined out of Icelandic modesty.

"We fully understand the reason behind sharding, instancing and the PvE focus. A lot of players want this kind of experience and these tools are far more commercially viable to fully control the experience and content created. We however decided to take the more difficult path and try to take on those obstacles head-on. It certainly has a lot of unpleasant side effects and EVE will never be a mainstream game. We're complex, we're open ended, we're fully PvP oriented and you can lose six months work in a second. But we believe this is what makes EVE so unique and we're trying to follow this vision and principles as well as we can."

You can find more of the EVE Online interview at Gamasutra.

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Last Updated: Mar 29, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.