Taking a trip abroad is often an interesting experience. Even in the
Western countries, the different cultures can be completely different
from each other and it can be shocking for some individuals. Now
imagine trying to adjust an entire game to the sentiments of a
particular culture. That's what the developers at Turbine are trying to
achieve with their upcoming release of style="font-style: italic;">Lord of the Rings Online
in Korea. Ten Ton Hammer's Cody "Micajah" Bye had a chance to chat with
LOTRO's Jeffrey Steefel and Adam Mersky to find out what kind of work
the team had done to adjust for the Korean consumers and what the
Korean public has been interested in with style="font-style: italic;">Lord of the Rings Online.

style="font-weight: bold; font-style: italic;">Ten Ton
Hammer: Are you
doing anything specifically for the Korean audience?
style="font-style: italic;">

Jeffrey style="font-style: italic;">:
What I often found myself saying was that we're not really looking at
the game that way. It's a global product. There are certainly changes
that are influenced by the audience in Korea, but everything that we do
- for the most part - is intended for the whole audience. When we go to
a new part of the world and there are certain things that they want to
have in the game, whether it's improvement in PvMP or the scope of
advancement for Monster Play, or the way item advancement works. It's
something that we know everyone is going to love and is important to
the game in general, but I think that we were probably influenced by
the fact that we were going into Asia were that sort of thing is very

  • target="_blank">You can read the entire LOTRO interview by href="http://www.tentonhammer.com/node/36389" target="_blank">clicking
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Last Updated: Mar 29, 2016