multiplayer online games that are in development are constantly being
observed, documented, and reported on. It seems that once a game hits a
particular point - about one and a half to two year away from release -
the floodgates open and any questions regarding development and that
process are answered without hesitation. However, few articles exist on
the Internet that document the time right before a game's launch,
especially not the last seven days inside a gaming studio. The lack of
articles is about to change, however, as Mythic Entertainment's senior
designer Justin Webb prowls his office in to capture the actions (and
smells) of the studio and his colleagues. All of this is available in
Ten Ton Hammer's exclusive WAR blog, so make sure you check it out!
And if you haven't yet, make sure you check out all of our developer
blogs by href="http://www.tentonhammer.com/events/comic-con08/war"
target="_blank">Paul Barnett, href="http://www.tentonhammer.com/events/e308/war"
target="_blank">Josh Drescher, and href="http://www.tentonhammer.com/events/pax08/war"
of Vent to communicate, warbands use old-fashioned shouting.
The eighth floor is a babble of expletives as QA and our Elder testers
school everyone. Adam Gershowitz [Insider Note: Adam runs the Careers
& Combat Strike Team] makes the mistake of not checking what
the rest of the Careers & Combat team is on. He becomes a lone
bastion of Order as all his minions pick Destruction. Despite being a
marked man (dwarf?), somehow his Engineer manages to rank first place
in five consecutive Nordenwatch runs.
To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.