The folks at RPGVault got an interesting sneak peek at the new Fault Lever instance currently in design. Giving some great commentary on what they are trying to accomplish, World Builder David Vargo explains how they came up with the design of the level including the story behind it. If you want to see some of the high level content coming down the pipe and some great screenshots head over to RPGvault for a look.
I think one of the important things about being a world builder is making a lasting impression on players through visually compelling environments. I've tried to accomplish this goal in Fault Lever by keeping the level's layout believable while fun, providing interesting highlights and details to the backstory, and focusing on the mood or character of these spaces.
You can find the rest of this preview right here!
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