Stieg Hedlund answers a slew of questions on gameplay and design... has posted the first half of an indepth Q and A with Stieg Hedlund. If you're looking for some insight into the design and development of Gods and Heroes: Rome Rising, keep reading... Many games support guilds by giving them large places to gather. What kinds of tools and resources will Gods & Heroes provide for people who want to form large guilds?

Stieg Hedlund: Our tribe system (guilds) is not unlike most guild systems in many other games; however we have committed a team to working on various upcoming tribe features. Right now tribes have many of the standard features like a ranking system, full-featured control for officers, tribe-chat, and we're even talking about adding some additional tribe features to help us stand head-and-shoulders above the norm. We are building the system with small-to-large scale tribes in mind so it shouldn't be too unfamiliar to those experienced with other guild systems.

Head over and read the rest of this informative interview. You can also check out three screenshots that feature combat. Tell us what you think in the forums right here at Ten Ton Hammer, your one stop source for all the latest news, interviews and information on Gods and Heroes and all your favorite MMOs.

To read the latest guides, news, and features you can visit our Gods & Heroes: Rome Rising Game Page.

Last Updated: Mar 29, 2016