Grumpy Gamer: Gaming on a Bandwidth Budget

It's a fairly well-documented fact among the Ten Ton Hammer staff that I
have a crappy internet connection. It's been a source of frustration and
disappointment for a number of reasons, including this very moment, when I
am downloading a very large game client.

This is kind of a "First World problem" - having any kind of internet
access at all is essentially a privilege that not everyone is afforded.
There are people in the world who are more worried about getting murdered
in their sleep or procuring enough food to stave off death by starvation
for just one more day than they are about looking at lolcats or tweeting
about celebrities. Even here in the affluent west, there are folks who
somehow manage to get by without the internet. I'm not entirely sure how
they do it, but I think it has something to do with going outside more
than once or twice a month and talking to people in person. That's not my
bag.

Grumpy Gamer Bandwidth Budget - Louis CK

src="http://www.tentonhammer.com/image/view/256116">

I have internet access. It's just slow and unreliable. A 5-minute YouTube
video could take 20 minutes to download. Or my connection might decide to
drop out mid-download, the buffer stalls at the 50% mark and the second
half never comes.

Anyhow, my crappy internet connection is something I am essentially
powerless to fix. I have very limited selection where I live in rural
Canada. It's a choice between this deliriously-unstable microwave
wireless, which is sensitive to leaves, pollen, dust, moisture and solar
radiation, meaning that there is no time of year that is exempt from
frequent drop-outs and hamstrung download speeds... or dial-up. Some of
you might remember dial-up internet. These days, it's the digital
equivalent to banging two rocks together slowly. But it was not all that
long ago that my gaming rig had a 56k modem in it and my on-board ethernet
port was just for decoration. Any time I wanted to play online games, my
computer sounded like a dubstep producer, and no one could phone in or
out.

Grumpy Gamer Bandwidth Budget - Dawson

src="http://www.tentonhammer.com/image/view/256117">

It's supposed to be a joke about the 90s, but this was a
lot more recent for me.

It's now 2014 and my internet is still shitty because I have no options.
Satellite is a "possibility," but technically so is starting my own
telecom company. Either way, the startup cost is too high and my family
can't afford it. I could go with a sweet 4G connection for super-fast
downloads and a supposedly much more stable connection that doesn't drop
out whenever a sparrow farts between my house and the transmitter tower,
but 4G has some tight data restrictions that don't work for online gaming.
Just try getting by on 10GB per month (for the most expensive residential
package) as an online gaming journalist.  A couple patches and you're
done for the month.

It affects my MMO gaming constantly, and it is one of the main reasons
why the Grumpy Gamer is so dadgum grumpy. Frequent drop-outs are one of
the reasons I don't do a ton of group content in MMOs - it sucks dropping
out in the middle of the last boss fight of a dungeon. You either cause
the party to wipe, or they go on without you and you get no loot. It's a
secondary reason why I loathe PvP - with latency this high, it doesn't
matter how fast my reflexes are or how well I can circle-strafe. I cannot
download stuff and play MMOs at the same time. I have to ask my sister to
turn off her torrents while I'm gaming or doing my research. I usually
only play late at night or very early in the morning when network traffic
is really low, because prime time bandwidth congestion is frustrating as
hell.

This snail-paced lag-fest has also affected my work many times. Internet
gaming is very much an indoor activity one does at home, but I have missed
interviews with developers because it was raining, and my internet
connection gets all emo when it rains. The fine people at Turbine have
been good enough to make special accommodations for my crippled internet
when they want to demo their updates and expansions via streaming video -
streaming video, to me, is usually a slide show with broken, meaningless
snippets of disconnected dialogue, so the Turbine guys have worked with me
to figure out a more primitive, low-bandwidth-friendly way of demoing
their games. I still get the video slideshow, but I can hear what they are
saying through Skype, which doesn't lag out and stutter. I always feel
like a kid riding the short bus when I talk to them, but at least I am
able to maintain good relations with them.

Grumpy Gamer Bandwidth Budget - buffering YouTube video

I spend more time looking at
frozen goofy expressions and the little rotati
ng buffering circle
than
I do watching the actual videos.

I'm about to give you all a peek inside the whirling cogs of the gaming
press machine, so buckle in and keep your hands away from the moving parts
so you don't lose a finger.

One of the perks of being a game writer is attending press beta events.
Games are often under very strict non-disclosure agreements during the
beta phase - they're still testing things out, so nothing is final and
they don't want to give away any of their tech secrets and that sort of
thing - but developers will occasionally stage media junkets, allowing
members of the gaming press limited-time access to their games. We can
then produce content that would otherwise break the non-disclosure
agreement, giving fans who haven't seen the beta something to get excited
about.

This sounds pretty great, but the developers work with very tight
schedules, especially in the last few months of beta testing before the
game goes live (which is when most press events take place, because the
content is closest to being finished). That means they don't have time to
give a lot of advanced notice when these beta events are about to occur.
If the press beta event begins on Friday, we get an email about it on
Wednesday (or sometimes Thursday, or that Friday morning), and we have a
short window to download and install the game client before the event
begins.

Grumpy Gamer Bandwidth Budget - Progress Bar

Less than 12 hours left in the beta
weekend
, with a gig and a half yet to go.

To this day, I have never yet seen a full beta event. It usually takes
much more than a day and a half to download a gigantic game client, and
then the several gigabytes' worth of patches after that. I am currently
downloading an enormous game client - the largest one I've downloaded to
date - for a beta event that will possibly be over by the time I get the
client installed and patched. Usually I get a day or two out of the press
events, but this time around I will get fewer than 12 hours out of the
allotted 96-ish.

There have been times when I have been expected to have a beta client
installed and patched and ready to go for in-game press demos, and have
been unable to meet the deadline because of my wretched internet
connection. It happened with Neverwinter last year - there was a big
guided tour with the devs, and I missed out because the PR team sent out
the invitations and download instructions in the morning, and I was still
downloading the 3 GB client that afternoon when the tours started. The PR
fact sheet assured me that the client could be downloaded in half an hour
or so. Clearly, they had no idea what they were dealing with.

Three measly gigabytes seems like such a small, adorable little thing
now. This current game client dwarfs it. I got the press beta event
invitation on Wednesday and started downloading it that very night. As of
this writing, it is now Monday morning and it's still going. It's almost
done - down to the last couple of gigabytes of patching; should be done by
the afternoon - but the hour groweth late, and the end of the beta event
draweth ever nearer. In the meantime, I have to enforce a strict
zero-torrent-tolerance policy in my household, can play no other online
games that may need to download extensive patches, can stream no videos on
YouTube or anywhere else, and must ensure that all of my auto-update
features are turned off. Every step must be taken to conserve the precious
bandwidth so I can milk every last juicy minute out of the press beta
event. Copious amounts of coffee will be drunk in order that the fleeting
remnants of the weekend not be wasted in useless sleep. It's a death-race
against time itself, which will leave my body drained and broken. Just
like every other beta client download. 

Got a backwater rural internet connection you are forced to used for
gaming? Let us know about your experiences in our comments!

Last Updated: Mar 13, 2016

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