Everybody likes playing games with other folks. Even if you're running around solo it's always more fun if you have someone to chat with in the process. That's where Guilds come in. Guilds have been an important part of at least every MMOG since EverQuest, if not before and Warhammer Online will be no different. Even being a heavily influenced PvP style game, EA Mythic is placing a lot of time and effort into making guilds appealing to the average player. Last week, Ten Ton Hammer's own Garret Fuller talked to Josh Dreshcer and Christian Bales about what people can expect from guilds in WAR. What did he find out? You'll have to read his article and see for yourself!
Guilds have become a major part of MMO game play. Players have organized guilds that now span across different games and game genres. There are hardcore guilds who try to dominate game content as well as casual guilds who enjoy having fun and exploring an MMO with much less intensity. Warhammer Online is prepared to help both types of guilds in their game. As MMOs grow more sophisticated we have learned what works and what does not work for guilds.
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