Fresh ideas from the
indies. Can they change the games you love and play?




Brian Green is a veteran game developer, writer, and the co-founder of
Near Death Studios, a company which owns and operates Meridian 59, one
of the earliest graphical MMOGs. Ten Ton Hammer's Cameron Sorden
snagged some time with him at this year's IMGDC to talk to him about
storytelling in games and innovation from the indie crowd.


Ten Ton
Hammer
: Why don't you start by telling us a little bit
about
what you're working on. What's cooking?



Brian:
Most of my work recently has been consulting work. I've been
consulting with a bunch of different companies lately. It's kind of the
time for it. There're a lot of people that want to make online games
right now. Games like World of Warcraft and even Second Life, with all
of its media attention, have helped with that. A lot of those people
are realizing that these games are bigger than they thought, and they
want someone experienced working with them.


Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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