Richard Garriott's Tabula Rasa seems to be worlds apart from other games, but are the mechanics challenging enough for most players? Are things "dumbed down" and are rewards brought to you by Cadbury on a silver platter? RadarX looks at the difficulty level of Tabula Rasa in respect to modern games and examines the areas most likely to cause controversy.

Richard Garriott, Executive Producer of Tabula Rasa, has stated repeatedly that the world of MMO games needs to change. Fearing the foul stagnation of played out mechanics, other developers agree a time is coming, when design is going to have to venture outside the box so many games fit in. Many fear such change, and the future game will require structures unthinkable a few short years ago, bringing those unable to adapt to their knees.

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Last Updated: Mar 29, 2016

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