In this weeks editorial we look at the question: Is WoW too Solo Friendly? Or, Does WoW provide incentive to meaningfully interact with other players?

We all know what an MMO is, right? A Massively Multiplayer Online game, usually an RPG (Role playing game). But what's an MSP? To us at TenTonHammer it is a Massively Soloplayer game, and it's hard to think of a better example of one than WoW. The question I look at this week is "What does massively multiplayer really mean to you, and does game WoW provide incentive to meaningfully interact with other players?".

I have looked at various aspects of World of Warcraft before and given my opinions about them. But this time I look specifically at the end game content, the life at 60 stuff. How easy or hard is it to solo the game at the end of the level progression? I also have tried to forget everything I have written about on this topic in the past. I have done this for two reasons, the first being that now I have 3 level 60's all in raiding guilds and have had a bigger exposure to the end game. Secondly, the previous articles looked at WoW as a whole all the way from level 1 through 60. In This article I focus just on where we spend our most time, the end game. The grind to 60 isn't that much of a grind and takes most players less than 12 days of time played, while several of my characters have over that amount of time played at 60 alone!

To read the whole article click here.


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Last Updated: Mar 29, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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