PvWhatever You Choose



Since the dawn of MMOGs, there have been two major sides. There have
been the Player versus Player gamers, and the Player versus Environment
gamer. Often, these sides have had difficulty understanding the other
view. Age of Conan is bringing both styles of play into their game.
Machail discusses the proposed system and its potential impact on the
gamers that play it.


Let’s face it. No one likes to be ganked. It’s just
not much fun
logging on for an hour, planning on getting a quick quest finished,
only to find out that another player is blocking your path and will
continually beat you down every time you try to progress. But while
that may be what enters some people’s minds when they hear the term
“PvP,” it’s not necessarily an accurate description on what Player
versus Player gamers are looking forward to.



To read the latest guides, news, and features you can visit our Age of Conan: Unchained Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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