Delivering the
goods...one question at a time.




A few weeks ago, the Ten Ton Hammer editorial staff had the special
opportunity to ask a single question of the entire Tabula Rasa
development team. While the question was basic (you can read the whole
thing by clicking
here
), the answers we received were incredibly unique and
speaks volumes about a developer's view of a lengthy MMOG project.
Spearheaded by TR's community manager, April "CuppaJo" Burba, the
Tabula Rasa developers have once again responded to a single question,
this time centered around the post-launch player antics, and the
developers answers are again extraordinary.


Watching the players dive into the content has been
really exciting.
Having worked extensively on control points, I enjoyed watching the
emergent behavior and social aspects that evolved around these. It was
pretty cool seeing things like "LZ on Wilderness 4 is being overrun, we
need backup!" and "We're taking back the IV CP on Wilderness 3, who's
in?" in general chat, heh. - Philip Cimoch (Design, Missions)



To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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