Red Stone
Class Skills Revealed!

As the days of summer grow shorter again, K2 Network is still working
hard to bring more games across the great Pacific pond and into the PCs
of Western audiences. This time, K2 Network is showcasing style="font-style: italic;">Red Stone, an
upcoming addition to their stable of quality imported MMOGs. To promote
their title, K2 has distributed information on four of the
transformative classes available in style="font-style: italic;">Red Stone along
with  a load of screenshots and a few concept art selections.
Ten Ton Hammer is pleased to give you four classes of style="font-style: italic;">Red Stone!


style="font-weight: bold; font-style: italic;">Squire /
Warrior

The tradition of swordsmanship is long-standing and honorable.
Ever since men could forge metal they have been making swords, and
those who mastered their art were regarded as warriors.

Brunenstig is known as a place of chivalry due to the
existence of their knights, honorable men who swear fealty to their
lord and will lay down their life for king and country. Swordsmanship
varies between those who favor the larger, two-handed blades and those
who prefer a one-handed sword and shield combination. The knights of
old Brunenstig have historically preferred the sword and shield method,
while knights from the Augusta peninsula have traditionally used
two-handed swords.

The best warriors, however, are adept at both styles of combat
and can fluidly switch between them as the situation requires. Such
warriors make formidable opponents, able to adapt to any combat
conditions, whether they call for offense or defense as a priority.

Warriors are historically opposed to monsters and demons, and
stand in defense of the cities of Prandel against such horrors. Some
suspect that warriors have an uncanny interest in red demons in
particular, possibly due to a tie with the Red Stone, but none can deny
that warriors serve the cause of good by combating these fierce foes.

Skills

  • Berserk
    Rampage
    – Focusing all of their rage and energy,
    the Squire bursts forward, smashing aside all opposition as they dash
    headlong into their target enemy. All enemies in your path will be
    knocked to the side as you charge your foe.
  • War Cry
    – The Squire unleashes a ferocious roar, stunning nearby
    enemies and causing them to tremble in fear. All enemies within the
    vicinity will be temporarily paralyzed as well as damaged.
  • Challenge of
    Might
    – Issue a challenge to your enemy which
    even the most cowardly of foes would not dare to refuse. Your enemy
    will be forced to engage you in combat for a short duration.
  • Raging Steel
    – Your enemies’ strikes will only cause your anger
    to grow, fueling your devastating assault. As you receive damage your
    attack power and speed will increase temporarily.
  • Daring Leap
    – Leap upon your enemies, striking wildly as you force them
    onto the defensive. Your enemies will be forced backwards and damaged
    by the vicious assault.

Magic
Archer / Magic Lancer

Powerful female combatants from a matriarchal tribe in the
middle region of Prandel, archers are the descendants of mercenaries
employed by the kingdom of Eript in their search for Red Stone. Masters
of both bow and spear, archers also magically enhance their arrowheads
and spear points to attack foes. Their sorcery is very different from
that of most magic-users, in that it is very practical rather than
mystical due to it being learned via actual combat experience instead
of study.

These powerful warrior-women are primarily known for their
archery skills, but their abilities with a spear should not be
discounted; they are every bit as lethal with one. Archers are also
extremely mobile, being fleet of foot and experienced in running
circles around their foes.

When the Kingdom of Eript collapsed, many of its mercenaries
left for other work, but most of them went to the Kingdom of Godom to
continue searching for Red Stone. Their experience in dealing with
demons is vast due to the length of time they have spent fighting, and
yet they are often ostracized where they travel because they are seen
as bringing trouble and strife wherever they go. Those seeking the Red
Stone, however, would do well to become acquainted with one of these
ferocious and strong women.

Skills

  • Arrow Storm
    – Devastate your enemies at point blank range, unleashing
    furious arrow volleys into your foe from a short distance.
  • Explosive
    Chain
    – Targets a specific area, covering the
    distance between the archer and their target in a shower of exploding
    arrows. All enemies caught in the fire will be severely damaged.
  • Raining Fire
    – The archer fires multiple arrows that have been set alight
    with fire into the sky, causing fiery death to rain upon your
    surrounding enemies.
  • Whirling
    Assault
    – The lancer surges forwards suddenly,
    spinning their spear violently. This attack is impossible to block and
    causes damage to your enemies, forcing them all out of your path.
  • Elemental
    Force
    – Imbues your spear with the elemental
    powers of fire and ice. As you spin your spear all enemies in your
    vicinity will either be temporarily frozen or be damaged by fire.

Magician
/ Werewolf

In the eastern lands of Prandel, sorcery based around the
elements of fire, water, wind, and earth is well developed. The town of
Smug has especially powerful sorcerers, with skills equivalent to the
old royal sorcerers of Brunenstig. Magic is common enough to be taught
in academies.

What makes the sorcerers of Smug stand out is their ability to
transform into werewolves. There are many rumors and mysteries
surrounding this ability. It is commonly believed that the ability is
related to the powerful forces of magic that surround the town. Sweb
Tower and Arach Lake are both nearby, both ancient and deep
repositories of magical energy. Many believe that this energy permeates
the town of Smug and changes the constitution of its inhabitants,
allowing the werewolf transformation.

This incredible shape shifting ability allows magicians to
overcome their inherent physical disadvantages. Should they encounter a
foe resistant to their spells, they can turn to a werewolf to attack
physically. This flexibility has saved the life of many a magician
where lesser magic-users would fall.

Skills

  • Shield of
    Violent Winds
    – The Magician shields themselves
    with violent winds, defending themselves from enemy attacks while
    causing damage to all enemies in their vicinity.
  • Meteor Shower
    – The Magician summons a massive meteorite, crushing his
    enemies beneath its mass. This attack causes damage over a wide area.
  • Touch of
    Petrification
    – Turns weak willed enemies into
    stone, preventing their attacks but rendering them tougher. Only weak
    enemies will be affected by this spell.
  • Howling Moon
    – Unleashing a blood curdling howl, the werewolf scares all
    nearby enemies, reducing their combat effectiveness.
  • Howl of the
    Lunatic
    – A vicious howl tears at your enemies
    mind, causing them to go crazy. Your enemies lose control, attacking
    anyone that gets near them whether they are friend or foe.

Priest /
Fallen Angel

Fallen angels are divine beings who have been banished from
the Celestial World. The reason for the fall was their case of the Red
Stone’s original destruction, 500 years past. This event
devastated the Celestial World in addition to the mortal world, and for
this atrocity, the fallen angels were tasked with a mission as their
penance. A wing on each angel was broken as a mark of their disgrace.

The angels took the form of priests, and joined the churches
of the surface world. While there, they were meant to search for and
retrieve the Red Stone, for a purpose that can only be guessed at.
Normally, the angels exist in their priest forms, as their angelic
wings stand out on the surface world and mark them with shame. When
most angels are banished their wings are completely stripped from them.
Fallen angels, however, only had half of a wing broken and retained
much of their divine power, which serves as evidence of the Celestial
World’s interest in retrieving the Red Stone.

Living for 500 years on the surface world has changed many of
the fallen. Some have erased their angelic identities completely, and
live only as simple priests. Others are willing to make full use of
their power. As priests, they possess strong spiritual strength and
endurance, and are potent enemies of both undead and demons. The true
purpose behind their search for Red Stone is still unknown, but all
will acknowledge that they make powerful allies in battle.

Skills
-

Wrath
– Call upon the powers of Heaven to strike your enemies with
vengeful bolts of lightning.

Judgement Day
– Assault the enemy with hundreds of crosses, striking down
all enemies in the vicinity. The immense release of energy cleanses all
friendly party members of any adverse effects.

Hammer of the
Heavens
– Smites your target enemy with the fury
of Heaven itself, striking your foe with a massive hammer that descends
from the sky. This attack will temporarily paralyze your enemy or even
cause their level and abilities to be decreased for a short period.

Arch of Divinity
– Utters an ancient prayer, granting your party the blessings
of Heaven. Ancient and powerful energies envelop the priest, protecting
him and his party from adverse effects and harmful magic.

Holy Wrath
– Invoking the power of mystic texts to unleash a blast of
holy energy. All Undead and Demons in the vicinity of the priest will
be temporarily paralyzed or destroyed outright by the devastating force.


New Red Stone Screenshots:

style="text-align: left; margin-left: auto; margin-right: auto; width: 22px; height: 19px;"
class="vatable" border="0" cellpadding="0"
cellspacing="5">
href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Archer&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Archer.thumb.jpg"
alt="Archer" title="Archer" name="photo_j"
border="0" height="119" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> style="text-align: center; vertical-align: middle; height: 131px;"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Fallen_Angel&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Fallen_Angel.thumb.jpg"
alt="Fallen Angel" title="Fallen Angel" name="photo_j"
border="0" height="119" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> style="text-align: center; vertical-align: middle; height: 131px;"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Lancer&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Lancer.thumb.jpg"
alt="Lancer" title="Lancer" name="photo_j"
border="0" height="119" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> style="text-align: center; vertical-align: middle; height: 131px;"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Magician&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Magician.thumb.jpg"
alt="Magician" title="Magician" name="photo_j"
border="0" height="119" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Priest&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Priest.thumb.jpg"
alt="Priest" title="Priest" name="photo_j"
border="0" height="119" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Squire&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Squire.thumb.jpg"
alt="Squire" title="Squire" name="photo_j"
border="0" height="119" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Warrior&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Warrior.thumb.jpg"
alt="Warrior" title="Warrior" name="photo_j"
border="0" height="119" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Werewolf&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Werewolf.thumb.jpg"
alt="Werewolf" title="Werewolf" name="photo_j"
border="0" height="119" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Walking_around&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Walking_around.thumb.jpg"
alt="Walking around." title="Walking around."
name="photo_j" border="0" height="113" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Running_around_the_countryside&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Running_around_the_countryside.thumb.jpg"
alt="Running around the countryside"
title="Running around the countryside" name="photo_j"
border="0" height="113" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=More_emptiness&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/More_emptiness.thumb.jpg"
alt="More emptiness" title="More emptiness"
name="photo_j" border="0" height="113" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1"> href="http://tth.tentonhammer.com/modules.php?set_albumName=album325&id=Checking_out_the_countryside&op=modload&name=gallery&file=index&include=view_photo.php"> src="http://media.tentonhammer.com/tth/gallery/albums/album325/Checking_out_the_countryside.thumb.jpg"
alt="Checking out the countryside."
title="Checking out the countryside." name="photo_j"
border="0" height="113" width="150">  src="http://tth.tentonhammer.com/modules/gallery/images/pixel_trans.gif"
alt="" height="1" width="1">



Ten Ton Hammer is your
unofficial source for
Red Stone
news
and features!




Last Updated: Mar 13, 2016

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