Thirty days into one of the smoothest launches in MMOG history, the
team at Trion ups the ante with the first major content patch of their
new title. Rift
launched with more content than any other new game ever had, and the
content team flexed its collective muscle by introducing style="font-style: italic;">The River of Souls
patch so quickly. With such an ambitious and robust amount of
additions, tweaks and fixes we will spend the next few weeks looking at
the major points of the patch. We start our overview of patch 1.1 with
some of the biggest additions and fixes, next week we will continue
with a look at the changes made to the souls of Rift.
The most dynamic of the content unveiled in the patch, style="font-style: italic;">The River of Souls
helps to flesh out the story of Alsbeth; a formerly highly revered
Guardian Ascended whos betrayal helped sow permanent discord between
the factions and made her one of the most important players among those
loyal to Regulos. Not content to rest on her laurels, Alsbeth is up to
even more nefarious work with her group: the Endless Court.
invades Telara! This worldwide event for all present-day Telara zones
and level ranges culminates in the opening of the River of Souls raid
The invasion is taking place in stages and revolves around Alsbeths
desire to somehow corrupt or capture energies from the pipeline that
carries the fallen souls of Telara. The first stage was unlocked the
patch was released, with subsequent stages set to roll out over the
next few weeks.
and rewards are
available for characters of all levels!
Even players as low as level seven can conceivably earn rewards and
help to turn the tide against Alsbeth, with rift events and invasions
occurring in every zone.
new World Event UI
keeps you up-to-date on current and future event progress. Check it out
to see where your server stands in the fight against the Plane of Death.
Appearing just above your quest tracker, and with a similar look and
feel, this interface device works well to help sever as a visual guide
to the current state of affairs. It would be nice to see a
bit more detail here, but given the nature of the invasions
and the desire of most players to keep their interface uncluttered, it
works pretty well.
Meridian and Sanctum offer currency rewards for special vendors,
including limited-time items only available during this event.
alt="Rift Quest Hub"
Quest Hub in Meridian
Located near the porticulum are several NPCs that give single and daily
quests, as well as a vendor that offers some vanity pets and class
specific rings. You will need a special currency known as Otherworldly
Sourcestone to purchase these items. Completing the daily quests, in
addition to participating in the world events will net you plenty over
the course of the event.
The inclusion of in-game Twitter feeds and screenshots for achievements
helped tie the game well to the social media aspect of MMOGs, but the
addition of in-game YouTube functionality takes it to a whole new
level. Spurred on mainly by meme creators, the number of game related
videos on the popular video site has gone through the roof in recent
years. Adding this aspect to the game really puts Trion on the cutting
edge of community builders in the genre.
can record video through RIFT up to 3 minutes in length. If you
add a YouTube account through the Settings menu, RIFT will
automatically upload videos to that account!
/record or press CTRL+Y to start recording. Use it again to stop!
icons next to the minimap show when video is recording and
encoding is complete, you will have the option to upload if you
have attached a YouTube account.
alt="Rift World Event"> href="http://www.tentonhammer.com/node/97141"> style="border: 0px solid ; width: 300px; height: 160px;"
merging your group with another public group, you can now
un-merge it! Look for the menu option to Unmerge Group if you were the
party leader of a group that has been merged.
the loot bug where only the tank could get mob loot.
artifact nodes now have a consistent 1.5 second gathering time.
can now accept a quest on behalf of your guild even if your
personal quest log is full.
members cannot be promoted while offline.
a group disbands after killing a mob with loot that would
otherwise trigger a roll, that loot is now free-for-all.
for quickly opening a series of clickable loot (such as geodes
for gems) with auto-loot that would occasionally result in lost items.
Announcements now stay on-screen for twice as long.
are now Raid Rift daily quests! See Abbess Katia in Sanctum or
Raj Tahleed in Meridian. These award Inscribed Sourcestone which you
can use to buy all sorts of cool things.
Having tons of content is a good thing, having tons of content with
dangling carrots of tangible rewards is a *great* thing. While some
players may decry any sort of currency based vendor loot as welfare
epics, they allow goal oriented gamers the ability to prioritize their
playtime and set attainable goals for themselves.
Flight and Mighty Leap will not interrupt movement when used
(auto-run or holding down a movement key).
One of those trivial things that bothered me, and while I
know minor issues shouldnt be major complaints the devil is in the
multiple status updates going to Twitter during important
Once again Trion fights spam at its source oh the irony.
RIFTS AND INVASIONS
large number of new Essences have been added to merchants in
Meridian and Sanctum for purchase with Inscribed Sourcestones.
cooldown times between zone events.
some instability with Wardstones disappearing when a large mob
population is nearby.
events no longer track player contribution against other
players. You are checked for participation in the event and given
rewards appropriately. Its still important to participate in as many
stages of a Rift or event as possible to receive the best rewards.
One of the best changes of the patch, and its one that isnt getting
much notoriety. One of the key parts of style="font-style: italic;">Rift so far has
emergence of cooperative gameplay (in an MMOG, go figure right?), but
to undermine that at the very heart of the game by creating a sense of
competition for rewards was counterproductive at best. Hopefully the
combat meters/epeen crowds wont be too upset by this.
Charges are no longer consumed immediately when starting to
cast an ability. They are consumed when the effect actually takes place
no more wasted charges on an interrupted cast.
If I were a Guardian I would thank the gods for this change, but since
Im not I will simply thank the folks at Trion for saving me tons of
frustration. Nothing is worse than multiple well-meaning individuals
triggering a mass resurrection spell at the same time and then watching
your charges go up in smoke as you bounce like bunny on crack trying to
cancel the spell cast.
There are some solid fixes here, but mostly cosmetic in nature with
Guild Perks still coming into their own at this stage in the game. I am
glad they explained the Journeyman fix however; I was going mad trying
to figure out which buff I was missing.
Spree and Blood Thirsty use the proper perk tokens now.
following perks will now properly show the description/tooltip
values associated with them: Lucky Penny, Call of the Ascended,
Journeyman, Foe Hunter, Cache Finder, and Rift Extraction.
no longer always shows in the buff bar.
One of the biggest knocks on the game so far has been that the questing
is a bit anemic, and while I agree with that sentiment to a point, epic
quests have been a great way to immerse oneself in the story of Telara.
Dont let these quest lines die on the vine or get removed from your
quest log to make way for more solo-friendly fare, grab a friend or two
and get em done!
quests now award Achievements and titles at key advancement
points. These are granted retroactively so if you already completed
portions (or all!) of the epic questline, you will receive these on
conclusion to the Saga of the Aelfwar is now obtainable.
epic questline updates for Greenscales Heart and Death
Corruption Sample are now granted for only one raid member per
Saga of the Endless: Darkblades Terror will now properly update.
Peacemaker: Disguise step no longer required. Defiants can still
get to hide in the bushes!
Peacemaker: Disguise items for this quest have been removed
following the quest re-work to no longer require them.
Even the shouts of the enemies
are epic in Rift
the tooltip description text for Attack Power and Spell Power
in the character sheet.
subject to diminishing returns will now also use diminished
durations on player pets.
scrolling combat text no longer appears on characters in
tracking abilities no longer proc trinket effects.
Combat: Abilities now only check for caster facing their target
at the start of a cast they will still land if a target moves behind
you while casting is in progress
a bug causing some Soul abilities to be inappropriately blocked
when respawning after a death.
I dont have any hard data to support this claim but I bet this was
one of the most reported bugs in the game recently. Logging out and
back in cleared the bug, but with the new mobile authenticator app and
increased security measures in place it would have been a serious pain
in the ass to do so.
NPCs would be unable to attack stealthed players. Not
Rogues, my heart weeps for you. Ok, that last part was a lie, welcome
to our world.
the amount of Armor on Cloth items.
Coming soon: the Mage tanking soul. Why not? They
can do everything else in the game practically better than any other
soul, why leave out tanking? If I sound bitter, its because I am I
know they needed some love but come on. More on this rant in next
weeks article for sure.
reaction to the patch thus far has been positive with most
players enjoying both the content and the fixes. Next week we get into
the more controversial aspects of the patch, those relating to class
balance. Keep closing those rifts and battling back the forces of the
Endless Court in the meantime.
To read the latest guides, news, and features you can visit our RIFT Game Page.