The anticipation level for Rift is reaching a fevered pitch as we move ever closer to launch day. The folks at Trion Worlds haven’t seen their own families in weeks as they work around the clock to put the final touches on the game. Luckily for us we have been able to keep our exclusive interview series rolling and this week we hit a home run with another chat with the game’s Creative Director and company C.C.O: Scott Hartsman – this time focusing on the social aspects of Rift.


Scott Hartsman: Yes. It was important for us to make guilds something more than a chat channel and an implicit friends list. There are a couple of core concepts that are very important to us: first is that you feel like you are a part of building something up together. Even in the very first builds, where no players had even touched the game, we had mechanics for guild leveling and guild quests implemented.



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Last Updated: Mar 29, 2016

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