The Technology Behind the

Massively multiplayer online games are massive projects
that take an immense amount of manpower to develop. Huge teams of
programmers and engineers are brought in to help create a world that is
cohesive and technologically stable, yet fans of the title often don't
hear anything about the technical aspects of their game of choice.
Always dedicated to the thoughts and minds of their readers, the Ten
Ton Hammer staff took a moment to chat with Stargate World's Technology
Director, Demetrius Comes. If you want to learn something about the
tech side of MMOGs, this is the interview to read!

We have and will continue to spend a good deal of focused
resources on our marriage between Big World and Epic's Unreal 3
engines. This focused effort is used to ensure we cut out all the fat
from the communications layer. As for tricks, the Internet is going to
lag but you can still minimize the effect on your game by balancing
client prediction systems, with the genre's need to be server
authoritative. It's all a balancing act of allowing the client to react
smoothly to the player but still insure everything they are doing is
legal, balance that with today's standard approaches to latency
offsetting, etc and you can have a fast-paced MMO that doesn't feel

To read the latest guides, news, and features you can visit our Stargate Worlds Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen 1
Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.