Star Wars: The Old Republic (SWTOR) Lead Combat Designer Georg Zoeller returns this week to deliver more details about advanced classes in his latest developer blog. Zoeller introduced fans to the Advanced Class System in his previous blog and this week he explains how the system has evolved over the last few months of development. The blog touches on Skill Trees, choices, abilities and all the fun little aspects of advancing in your chosen profession. Luckily, you're not tied down permanently if you make a bad choice while advancing your character.

Remember, you will always have access to a limited number of training points to spend in your skill tree, so your choices are important. You may choose – for an in-game credits fee – to re-assign your skill points if you wish, so you can experiment to find your perfect combination. Any one of the three skill trees are valid to specialize in, or you can spend training points in all of them for a more well-rounded character.

Check out the full blog on the official SWTOR website.


To read the latest guides, news, and features you can visit our Star Wars: The Old Republic Game Page.

Last Updated: Mar 29, 2016

About The Author

Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

Comments