If there's one part of a game that BioWare takes seriously, it's their
stories. Anyone that's played Baldur's Gate I and II, KOTOR I and II,
Jade Empire, Sonic Chronicles and Mass Effect know that when you jump
into a BioWare game, the story will captivate you from start to finish.
Now that BioWare has jumped into the MMO space with href="http://www.tentonhammer.com/taxonomy/term/1422"
target="_blank">Star Wars: The Old
Republic, one of their initial statements href="http://www.tentonhammer.com/events/starwarstor/"
target="_blank">at the official announcement was
that they were making the
"first story-based MMO." To get some further explanation on this
Ten Ton Hammer's Cody "Micajah" Bye asked a number of questions to
BioWare Austin's lead writer, Daniel Erickson, who captivated the
audience with his thoughts on the SW: TOR story. While you may feel
like in-game storires aren't your thing, we still suggest that you read
interview, as you may soon find that Bioware is more than willing to
try and convert you. Once you're done here, jump over to our href="http://www.tentonhammer.com/node/47132" target="_blank">exclusive
Design Q&A! Check 'em out!
putting some of the
expanded universe characters into the game that weren't really
mentioned in KOTOR I and II? Individuals like Exar Qun, Nomi Sunrider,
and Ulic Qel-Droma?
Absolutely! It's really
one of the areas that's important to us. Outside of the guy at
Lucasfilm that keeps track of the Holocron - the repository of
knowledge that is "true" in Star Wars - we probably have the largest
group of experts on the Star Wars history. We never want you to
have quest where you listen to a librarian for two hours, but
know that it's very important to the people that are familiar with the
IP. Even the things that contradict other things in the expanded
universe, we've tried to iron out.
To read the latest guides, news, and features you can visit our Star Wars: The Old Republic Game Page.