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Levels

1-20, 22-40,
40-59, 60-80


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NAME
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LEVEL
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MANA COST
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CAST TIME
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EFFECT
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DESCRIPTION
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Lightning
Strike

(Rank I)



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1

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52

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3s

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100-150 points of
electrical damage.

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The priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.

Requirement: Storm Field cannot be
active.
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Mark
of Set

(Rank I)



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3

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5

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4s (Lasts 1 Hour)

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Effect:

+11.0 Max Health

Effect:

137.2 Max Health

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Increases the maximum health of the caster's team.

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Healing Lotus

(Rank I)



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5

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9

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2s

(Lasts 17s)

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Effect:

Heals 3 every 1 second

Team
Effect:

Healing Lotus (Rank 1)

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Places a moderate healing effect on the Stygian
priest
and their companions, using the essence of the golden lotus plant.
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Quicksand

(Rank I)



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7

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32

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1.5s (Lasts 5 seconds)

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Effect:

Root

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Enemies in the area of effect become unable to
move, although this does not hinder their combat abilities.

Will not effect on targets level 25 or above.
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Life of Set

(Rank I)



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10
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35
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0.5s (Lasts 20
seconds)
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Effect:

Heals 36 and then 21 every 1 second.

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This invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
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Lightning
Strike

(Rank II)



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 10

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83

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 3s

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138-206 points of electrical damage.

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The priest can
call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area. Requirement: Storm Field cannot be
active.
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Charged Blast


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10

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116
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1s

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260-606 points of
electrical damage.

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The Tempest summons the power of their foul god,
blasting the target with instant electrical damage and splashing those
nearby with lesser shocks.
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Cobra Stare

(Rank I)



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13
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233
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0.5s (Lasts 5 seconds)

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Effect:

Stun

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The Tempest's
momentary but mesmerizing look stuns
the target, preventing them from moving or acting coherently for a
short period of time.
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Degradation of Set

(Rank
I)



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15
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75

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3s (Lasts 1 hour)

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Effect:

Removes 8 points of mana every 6 seconds.

Added
Chance on Hit Effect:

100% chance of
Degradation of Set

(Rank 1)

Affected:

Call of Lightning

Lightning Strike

Storm Field

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Victims of
Lightning Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.

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Spark of Life

(Rank I)



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15

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290

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7s

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Effect:

Resurrect target with 10%
health.

Area
of Effect:
Resurrection - 3 meter radius

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This powerful prayer brings a single target back to
life, although it only partially restores health and mana. Higher rank
versions restore more health and mana. Cannot be used in combat.
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Vitalizing Jolt

(Rank I)



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15

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67

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1.5s

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Effect:

Heals 400-519

Effect:

Vitalizing Jolt (Rank 1) 8m radius.

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A bolt of life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.

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Faith
In Set

(Rank I)



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17

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NONE

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3s (Lasts 10 seconds)

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Effect:

Renews 101 points of mana

Effect
Over Time:


Renews 101 mana every
second for 10 seconds.

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This prayer to Set is
rewarded with a powerful mana
renewing effect. This prayer does not cost any mana.

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Quicksand

(Rank II)



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20

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102

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1.5s (Lasts 6 seconds)

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Effect:

Root

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Enemies in the area of
effect become unable to
move, although this does not hinder their combat abilities.

Will not
affect on targets level 40 or above.

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Lightning
Strike

(Rank III)



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20

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163

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1.5s

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Effect:

254-381 points of electrical damage.

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The priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area. Requirement: Storm Field cannot be
active.
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Healing Lotus

(Rank II)



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20

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19

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1.8s (lasts 17 seconds)

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Effect:

Heals 27 every 1 second.

Team
Effect:

Healing Lotus (Rank 2)

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Places a moderate healing effect on the Stygian
priest and their
companions, using the essence of the golden lotus plant.

Levels 21-40 name="Tier3" id="Tier3">

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NAME
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LEVEL
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MANA COST
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CAST TIME
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EFFECT
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DESCRIPTION
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Life of Set

(Rank II)



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25

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67

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0.5s (Lasts 20 seconds)

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Effect:

Heals 79 and then 45 every 1 second.

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This invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
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Set's Armor


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25

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37

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3s (lasts 1 hour)
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Effect:

Plus scaling defense rating (scales to level).
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The prayer improves the defense of the priest by
calling upon Set's mighty strength.
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Spark of Life

(Rank II)



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25

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

290

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7s

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Effect:

Resurrect target with 20%
health.

Area
of Effect:

Resurrection - 3 meter radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
This powerful prayer brings a single target back to
life, although it only partially restores health and mana. Higher rank
versions restore more health and mana. Cannot be used in combat.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Degradation
of Set

(Rank II)


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30

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150

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3s (Lasts 1 hour)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Removes 17 points of mana every 6 seconds.

Added
Chance on Hit Effect:

100% chance of
Degradation of Set

(Rank 2)

Affected:

Call of Lightning

Lightning Strike

Storm Field

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Victims of Lightning
Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Mark of Set

(Rank II)



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 30

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155

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4s (lasts 1 hour)

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Effect:

+337.3 Max Health

Group
Effect:

Mark of Set (Rank 2)

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Increases the maximum health of the caster's team.

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Storm Field

(Rank I)



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30

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305

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3s

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Effect:

171-231 points of electrical damage

Effect
Over Time:


Storm Field 5m radius every 2 seconds. Up to 3 targets.

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The Tempest pulses electricity through the air
around them, damaging enemies. While in effect, Lightning Strike cannot
be cast.

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Vitalizing Jolt

(Rank II)



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30

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107

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

1.5s

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Effect:

Heals 588-763

Area
of Effect:


Vitalizing Jolt (Rank 2) 8m radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
A bolt of life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Damnation of Set

(Rank I)



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35

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

173

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

3s (Lasts 1 hour)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

+2% Holy Invulnerability

Group
Effect:

Damnation of Set (Rank 1)

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The priest and their allies gain the protection of
dark Set, increasing their resistance to holy damage.

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Faith In Set

(Rank II)



style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

35

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

None

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">



3s (lasts 10 seconds)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Renews 156 points
of mana and then 156 points of
mana every second for 10 seconds.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
This prayer to Set is rewarded with a powerful mana
renewing effect. This spell does not cost any mana.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Healing Lotus

(Rank III)



style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

35

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

28

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

1.8s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Heals 27 every 1 second.

Team
Effect:

Healing Lotus (Rank 3)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Places a moderate healing effect on the Stygian
priest and their companions, using the essence of the golden lotus
plant.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Lightning Strike

(Rank IV)



style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

35

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

236

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

3s

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

348-521 points of electrical damage

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
The priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.

Requirement: Storm Field cannot be
active.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Quicksand

(Rank III)



style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

35

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

175

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

1.5s

(lasts 7 seconds)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Root

Area
of Effect:


Quicksand (Rank 3) 6m radius

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Enemies in the area of
effect become unable to
move, although this does not hinder their combat abilities.

Will not
affect targets level 55 or above.

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Storm Nimbus

(Rank I)



style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

35

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

176

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

4s (lasts 4 hours)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

+1.5 Electrical Damage (ranged)

+1.5 Electrical Damage
(melee)

Group
Effect:

Storm of Nimbus

(Rank 1)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">



The Tempest empowers their melee and ranged
attacks, and those of their party members by tapping the primeval fury
of the ancient serpent god.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Life of Set

(Rank III)



style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

40

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

93

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

0.5s (Lasts 20 seconds)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Heals 125 and then 70 every 1 second

Group
Effect:

Life of Set (Rank 3) 120 degree arc, 6m
radius

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
This invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.

Levels 41-60 name="Tier5" id="Tier5">

border="3" cellpadding="5" cellspacing="3">
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="99">
NAME
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="51">
LEVEL
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="55">
MANA COST
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="61">
CAST TIME
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="96">
EFFECT
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);"
width="159">
DESCRIPTION
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">







Degradation of Set

(Rank III)

alt="">

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

45

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

215

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

 3s

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Removes 24 points of mana every 6 seconds.

Added
Chance on Hit Effect:

100% chance
of Degradation of Set

(Rank 3)

Affected:

Call of Lightning

Lightning
Strike

Storm Field

Added
Chance on Hit Effect:

Charged Blast

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Victims of
Lightning Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Mark of Set

(Rank III)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

45

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

220

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

1.5s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

+619.2 Max Health

Group
Effect:

Mark of Set (Rank 3)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Increases
the maximum health of the caster's team.

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Overcharge

(Rank I)


style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

45

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

105

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

1s

(Lasts 20s)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Chance
on Hit Effect:

100% chance
of Disrupt Charge on self

Affects:

Call Lightning

Lightning Strike

Affects:

+25% Increase to damage or healing

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Greatly
increases the damage of the Tempest's next Lightning Strike or Call
Lightning spell, but lowers their electrical magic damage for a period
afterwards. If Storm Field is cast Overcharge dissipates.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Storm Field

(Rank II)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

45

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
430
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

3s

(lasts 14 seconds)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

239-323 points of electrical damage

Effect
Over Time:


Storm Field 5m radius every 2 seconds. Up to 3 targets.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

The
Tempest pulses electricity through the air
around them, damaging enemies. While in effect, Lightning Strike cannot
be cast.

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Vitalizing Jolt

(Rank III)

alt="">

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

45

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

142

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

1.5s

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Heals 919-1193

Area
of Effect:


Vitalizing Jolt (Rank 3) 8m radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
A bolt of
life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Damnation of Set

(Rank II)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

  50

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
234
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

3s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

+4% Holy Invulnerability

Group
Effect:

Damnation of Set (Rank 2)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

The priest
and their allies gain the protection of
dark Set, increasing their resistance to holy damage.

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Healing Lotus

(Rank IV)

alt="">

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

50

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

 37

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

 1.8s

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Heals 57 every 1 second.

Team
Effect:

Healing Lotus (Rank 4)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
Places a
moderate healing effect on the Stygian priest and their
companions, using the essence of the golden lotus plant.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Lightning Strike

(Rank V)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

50

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

312

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

3s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

476-713 points of electrical damage

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
The
priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.

Requirement: Storm Field cannot be
active.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

 

Quicksand

(Rank IV)

alt="">

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

50

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

215

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

1.5s

(Lasts 8 seconds)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Root

Area
of Effect:


Quicksand (Rank 4) 6m radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Enemies in
the area of effect become unable to
move, although this does not hinder their combat abilities.

Will not
affect targets level 70 or above.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Spark
of Life

(Rank III)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
50
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

520

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

7s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Resurrect target with 30% health.

Area
of Effect:
Resurrection - 3 meter radius

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
This
powerful prayer brings a single target back to
life, although it only partially restores health and mana. Higher rank
versions restore more health and mana. Cannot be used in combat.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Curse
of Set

(Rank 1)

alt="">

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

55

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
320
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
3s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

-2.5% Electrical Invulnerability

Chance
on Hit:

Chance on getting damage, Static Charge
on target

Area
of Effect:


Curse of Set (Rank 1)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
This
insidious blasphemy curses nearby enemies so that anyone attacking them
has a chance of receiving an electrical damage bonus on their attacks.
This is a favorite battlefield prayer.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

 

Faith
In Set

(Rank III)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
55
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

  None

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
3s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Renews 232 points of mana

Effect
Over Time:


Renews 232 mana every
second for 10 seconds.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
This
prayer to Set is rewarded with a powerful mana
renewing effect. This spell does not cost any mana.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Life of Set

(Rank IV)

alt="">

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

50

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

121

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

0.5s (Lasts
20 seconds)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Heals 166 and then 89 every 1 second

Group
Effect:

Life of Set (Rank 4) 120 degree arc, 6m
radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

This
invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Storm
Nimbus

(Rank II)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

 55

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

260

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
4s (lasts
4 hours)
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

+2.5 Electrical Damage (ranged)

+2.5
Electrical Damage (melee)

Group
Effect:

Storm of Nimbus

(Rank 2)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
The
Tempest empowers their melee and ranged
attacks, and those of their party members by tapping the primeval fury
of the ancient serpent god.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Call
Lightning

(Rank I)

alt="">

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

60

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

430

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

3.5s

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

+263.4 Electrical Damage (magic)

+863-2013
points of electrical damage

Area
of Effect:

Call Lightning 8m radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
All
enemies around the caster in a large radius have a chance of being hit
for electrical damage. the caster is left charged with additional
electrical magic damage for a short period of time.
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Degradation
of Set

(Rank IV)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

60

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

280

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

3s

(Last for 1hr)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Removes 31 points of mana every 6 seconds.

Added
Chance on Hit Effect:

100% chance
of Degradation of Set

(Rank 4)

Affected:

Call of Lightning

Lightning
Strike

Storm Field

Added
Chance on Hit Effect:

Charged Blast

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
Victims of
Lightning Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">
class="style8">Mark
of Set

(Rank IV)

alt="">
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

60

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

285

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

4s

(Last for 1hr)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

+875.7 Max Health

Group
Effect:

Mark of Set (Rank 4)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Increases
the maximum health of the caster's team.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

 

 

 

Overcharge

(Rank II)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

60

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
140
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

1s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Chance
on Hit Effect:

100% chance
of Disrupt Charge on self

Affects:

Call Lightning

Lightning Strike

Affects:

+50% Increase to damage or healing

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Greatly
increases the damage of the Tempest's next Lightning Strike or Call
Lightning spell, but lowers their electrical magic damage for a period
afterwards. If Storm Field is cast Overcharge dissipates.

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Storm
Field

(Rank III)

alt="">

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

60

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

565

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

 3s

(lasts 14 seconds)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

Effect:

321-433 points of electrical damage

Effect
Over Time:


Storm Field 5m radius every 2 seconds. Up to 3 targets.

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle; color: yellow;">

The
Tempest pulses electricity through the air
around them, damaging enemies. While in effect, Lightning Strike cannot
be cast.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Vitalizing
Jolt

(Rank IV)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

 60

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">
184
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

1.5s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

Effect:

Heals 1181-1533

Area
of Effect:


Vitalizing Jolt (Rank 3) 8m radius

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle; color: yellow;">

A bolt of
life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.

Level 60-80 name="Tier7" id="Tier7">

border="3" cellpadding="5" cellspacing="3">
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
NAME
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
LEVEL
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
MANA COST
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
CAST TIME
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
EFFECT
style="background-color: rgb(51, 51, 51); color: rgb(255, 102, 0);">
DESCRIPTION
style="background-color: rgb(130, 130, 130); color: yellow;">

Glorification of Set

(Rank I)



style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

65

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

306

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

3s

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

+2% Cold Invulnerability

+2% Fire
Invulnerability

+2%
Electrical Invulnerability

+2% Holy
Invulnerability

+2% Unholy
Invulnerability

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
The priest
and their allies gain a measure of diabolic power, increasing their
resistance to holy, fire, unholy, electrical, and cold damage.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Damnation of Set

(Rank III)


alt="">
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

65

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

306

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

3s (Lasts 1
Hour)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Effect:

+6% Holy Invulnerability

Group
Effect:

Damnation of Set (Rank 3)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

The priest
and their allies gain the protection of
dark Set, increasing their resistance to holy damage.

style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Healing Lotus

(Rank V)



style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

65

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

46

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

1.8s (Lasts
17 seconds)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

Heals 62 every 1 second.

Team
Effect:

Healing Lotus (Rank 5)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Places a
moderate healing effect on the Stygian priest
and their companions, using the essence of the golden lotus plant.

style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
Lightning
Strike

(Rank VI)


alt="">
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
65
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
398
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
3s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
Effect:

673-1009 points of electrical damage
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
The
priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.

Requirement: Storm Field cannot be
active.
style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Quicksand

(Rank V)



style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

65

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

281

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

1.5s (Lasts
9 seconds)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

Root

Area
of Effect:


Quicksand (Rank 5) 6m radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Enemies in
the area of effect become unable to
move, although this does not hinder their combat abilities.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
Curse of Set

(Rank 2)


alt="">
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
70
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
415
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
3s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Effect:

-5% Electrical Invulnerability

Chance
on Hit:

Chance on getting damage, Static Charge
on target

Area
of Effect:


Curse of Set (Rank 2)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
This
insidious blasphemy curses nearby enemies so that anyone attacking them
has a chance of receiving an electrical damage bonus on their attacks.
This is a favorite battlefield prayer.
style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Life of Set

(Rank V)



style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

70

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

143

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

 

0.5s (Lasts
20 seconds)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

Heals 180 and then 93 every 1 second

Group
Effect:

Life of Set (Rank 5) 120 degree arc, 6m
radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
This
invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Call Lightning

(Rank II)

alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

 

75

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

 

75

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

 

3.5s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Effect:

+317 Electrical Damage (magic)

+975-2275
points of electrical damage

Area
of Effect:

Call Lightning 8m radius

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
All
enemies around the caster in a large radius have a chance of being hit
for electrical damage. the caster is left charged with additional
electrical magic damage for a short period of time.
style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Degradation of Set

(Rank V)


alt="">
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

75

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

355

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

3s

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

Removes 39 points of mana every 6 seconds.

Added
Chance on Hit Effect:

100% chance of Degradation of Set

(Rank 5)

Affected:

Call of Lightning

Lightning
Strike

Storm Field

Added
Chance on Hit Effect:

Charged Blast

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Victims of
Lightning Strike, Call Lightning, and
Charged Blast or Storm Field are additionally made more susceptible to
electrical
damage, costing a small amount of mana while in effect. Additional feat
points increase electrical susceptibility.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Faith In Set

(Rank IV)



style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

75

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

NONE

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

3s

(Lasts 10 seconds)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Effect:

Renews 266 points of mana

Effect
Over Time:


Renews 266 mana every
second for 10 seconds

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

The prayer
to Set is rewarded with a powerful mana
renewing effect. This prayer does not cost any mana.

style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Mark of Set

(Rank V)


alt="">
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

75

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

360

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

4s

(Lasts 1hr)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

+1087.4 Max Health

Group
Effect:

Mark of Set (Rank 5)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Enemies in
the area of effect become unable to
move, although this does not hinder their combat abilities. Not
effective on targets level 40 or above.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Overcharge

(Rank III)


alt="">

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

75

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

180

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

1s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Chance
on Hit Effect:

100% chance
of Disrupt Charge on self

Affects:

Call Lightning

Lightning Strike

Affects:

+75% Increase to damage or healing

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
Greatly
increases the damage of the Tempest's next Lightning Strike or Call
Lightning spell, but lowers their electrical magic damage for a period
afterwards. If Storm Field is cast Overcharge dissipates.
style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Spark of Life

(Rank IV)


alt="">
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
75
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
785
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
7s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

Resurrect target with 40% health.

Area
of Effect:
Ressurection - 3 meter radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
This
powerful prayer brings a single target back to
life, although it only partially restores health and mana. Higher rank
versions restore more health and mana. Cannot be used in combat.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
Storm Field

(Rank IV)


alt="">
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
75
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

715

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

3s

(Lasts 14 seconds)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Effect:

360-487 points of electrical damage

Effect
Over Time:


Storm Field 5m radius every 2 seconds. Up to 3 targets.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
The
Tempest pulses electricity through the air
around them, damaging enemies. While in effect, Lightning Strike cannot
be cast.
style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Storm Nimbus

(Rank III)


alt="">
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
75
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
360
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
4s (lasts
4 hours)
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

+2.7 Electrical Damage (ranged)

+2.7
Electrical Damage (melee)

Group
Effect:

Storm of Nimbus

(Rank 3)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
The
Tempest empowers their melee and ranged
attacks, and those of their party members by tapping the primeval fury
of the ancient serpent god.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Vitalizing Jolt

(Rank V)


alt="">
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

75

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

107

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

1.5s

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Heals
468-607.

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
A bolt of
life instantly heals the priest and
nearby allies. Anyone affected by this spell cannot be healed by
another Vitalizing Jolt for a short time.
style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Glorification of
Set

(Rank II)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
80
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

381

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

3s

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

+4% Cold Invulnerability

+4% Fire
Invulnerability

+4%
Electrical Invulnerability

+4% Holy
Invulnerability

+4% Unholy
Invulnerability

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
The priest
and their allies gain a measure of diabolic power, increasing their
resistance to holy, fire, unholy, electrical, and cold damage.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
Damnation of Set

(Rank IV)


alt="">
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
80
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

3

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

3s (Lasts 1
Hour)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Effect:

+8% Holy Invulnerability

Group
Effect:

Damnation of Set (Rank 3)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

The priest
and their allies gain the protection of
dark Set, increasing their resistance to holy damage.

style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Eye of the Storm

alt="">
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
80
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
570
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
1.5s
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

+150% DC Percent Range Modifier

+80% Hinder
Movement

+200%
Knockback Resistance

+126.6
Electrical Damage (magic)

Chance
on Hit:


Chance on getting damage, Knockback on target

Change:

+2 Area of effect splash size

Affects:Lightning
Strike

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
The power
of the desert cyclone is the tempest's to command, greatly increasing
their defense rating, making them immune to knock-backs but restricting
their movements, Empowers Lightning Strike, Call Lightning and Storm
Field. Enemies attacking the tempest risk being knocked back.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Healing Lotus

(Rank VI)



style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

 80

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

53

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

1.8s (Lasts
17 seconds)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Effect:

Heals 64 every 1 second.

Team
Effect:

Healing Lotus (Rank 6)

style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">

Places a
moderate healing effect on the Stygian priest
and their companions, using the essence of the golden lotus plant.

style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Life of Set

(Rank VI)


alt="">
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
80
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

159

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

 

0.5s (Lasts
20 seconds)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

Heals 192 and then 96 every 1 second

Group
Effect:

Life of Set (Rank 6) 120 degree arc, 6m
radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
This
invocation to Set places a strong healing
effect on allies standing in a cone area in front of the priest, and a
moderate effect on the priest themselves.
style="color: yellow; background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
Lightning Strike

(Rank VII)


alt="">
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
80
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
445
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
3s
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
Effect:

723-1085 points of electrical damage
style="background-color: rgb(102, 102, 102); text-align: left; vertical-align: middle;">
The
priest can call down bolts of lightning even
from clear skies, dealing instant electrical damage to enemies in the
area.

Requirement: Storm Field cannot be
active.
style="color: yellow; background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Quicksand

(Rank VI)


alt="">
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
80
style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

281

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

1.5s (Lasts
10 seconds)

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">

Effect:

Root

Area
of Effect:


Quicksand (Rank 6) 6m radius

style="background-color: rgb(130, 130, 130); text-align: left; vertical-align: middle;">
Enemies in
the area of effect become unable to
move, although this does not hinder their combat abilities.

 




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Last Updated: Mar 29, 2016

About The Author

Zombie 0
Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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