When Cultures Collide
Tabula Rasa is one of the most hotly anticipated MMOs of the year. But the story of its realization has been an object lesson in the difficulties of trans-cultural development projects. Colin Campbell spoke to Richard Garriott about his difficult experiences of cross-Oceanic game design.
Get clicking to read the full interview.
To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.