Ask the Devs - Crafting Risk vs. Reward

We all know that risk versus reward is an important part of adventuring in any MMOG--the more challenging a monster is to kill, the better stuff he'll drop when he dies. (In theory, at least.) But our community member, Parzifal, wants to know whether Sigil has introduced risk vs. reward into the crafting system for Vanguard: Saga of Heroes. Game Designer Justin Deeb gives the answer in this week's Ask the Devs.

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Last Updated: Mar 29, 2016