Warhammer Online: Age of Reckoning Career Mastery Paths
Official information from EA Mythic
One of the major parts of any MMOG is that the gameplay has to fit your playstyle. If it doesn't then you can bet that you won't be playing that game for long. Warhammer Online: Age of Reckoning is no exception, regardless of how good it might be. When a game doesn't make sense to you with how it plays or it has that "same 'ol same 'ol" feel to it, it can be boring, frustrating, confusing, (insert appropriate adjective here). One way game designers overcome that feeling in a game is to allow you, the player, to take some modicum of control over your character and choose how he/she will specialize for your playstyle in whatever game you're playing. If you want to do more damage, you can specialize in skills that will add to your DPS. If you like being able to take the pain, then skills that stress damage mitigation are key. If you're a healer, then you obvioulsy want to boost your healing ability (unless you're like I am,then you go for more damage and toss your friends to the wind!). And the list goes on and on.
Back in December, EA Mythic announced that they were adding a Career Mastery tree to each class in Warhammer Online so that each player could customize his/her character's playstyle. It's a similar idea to the Talents trees in WoW or the AA lines in Everquest 2.
While they've released no details on the actual abilities in each path yet, this month EA Mythic continues with the release of information on the Paths of Mastery by delving into the twisted (literally) desires of the Maurader!
I've come for yer daughter, Chuck.
Marauder Career Masteries
The Marauder is Tzeentch's favored agent of destruction, and has been granted the simplest and purest gift that the Raven Lord can give: change. The Marauder changes his very blood, bone, and body to reshape himself into a perfect warrior, capable of wreaking havoc and mayhem upon any foes who dare to cross him. He is, by necessity, only lightly-armored, since any more solid protection would merely be rent asunder as his warped and corrupted flesh distorted within it, but he ensures victory by simply slaughtering his enemies before they can react.
There are three different mutations that the Marauder can reshape his body into, each of which serves a specific purpose and offers its own benefits. By changing his very body as needed, the Marauder is capable of dispatching most any enemy, but he must always be aware of the flow of battle and ready to mutate into a different form as necessary. A Marauder who chooses poorly will find his punishment to be swift and immediate, for he is helpless and vulnerable during the few moments that it takes his body to flow into a new form, and a perceptive enemy will leap at the chance to take advantage of this brief window of weakness.
Wanna see something really scary?
Path of Brutality
The Path of Brutality is focused around the Marauder's ability to warp his arm into a sharpened spike of bone. This blade-like appendage can deal horrifying injuries to an enemy, and a player specialized deeply in Brutality will likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others.
Path of Savagery
The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger they're in until it's already too late.
Path of Monstrosity
The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash.
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