E3 2008 may be over, but Mythic Entertainment's announcement about open grouping Warhammer Online: Age of Reckoning lives on. Innovative, interesting, and exciting are all terms which have been used to describe this range based system. What problems could they run into and will they be able to overcome them? We take a look at a few hurdles any grouping system has to face just inside.
We all know from their own admission Mythic wants to trick us into socializing and working with each other on a regular basis. Interactions with players in a non-intrusive manner is pivotal to good MMO game design, but finding a system they will utilize appears to be a challenge based on what we've seen in other games. What will Warhammer
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