Soon, Warhammer Online: Age of Reckoning will be graced with two new classes. One is a staple of the Warhammer name. The other, a fan favorite from the days of WAR Beta. Everyone's excited about the Slayer and the Choppa being added to WAR, but what exactly do they bring to the table? Ten Ton Hammer's own Garrett Fuller takes a look forward and explores the question of "what can we expect?" from The Choppa and the Slayer Two Sides of the Same Coin.
The other issue with Choppas is that the more damage they dish out the weaker they get. This is an understandable design to balance the class that deals out full on DPS, hoping the character will survive long enough to finish their opponent with one massive critical attack, however, will you even be able to stay on your target long enough to swing for the kill? Players I have talked to in Warhammer agree that ranged rules the day, so the Choppa may suffer from the same set back as the Slayer in PvP.
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