All we are saying.... is give PvP a chance!
In the past few years there's been a lack of games that have included PvP as a major part of the game. Usually, anyone wanting to PvP would have to roll up a separate character on a specific server. While this poses no problems for the hardcore PvP'er, it creates an issue for the casual gamer who just wants to PvP every now and then. Here in a few months however, that's about to change.
Warhammer Online: Age of Reckoning is bringing PvP and PvE back to the same server. While this has worried some of the casual players, I take a look at some of the reasons why the casual player should welcome back PvP.
Quote: As a casual player, there's always that one point where you think to yourself "PvP... you know, I think I might want to try that out a bit." So you head over to the PvP server, take the time to make the character, then you have to take the time to level that character up, then you have to figure out how PvP is different from PvE in combat. You get killed over and over by groups of people five levels higher than you and get frustrated and head back to the comfort of the PvE server This is where not having PvP on the same server begins to become a problem.
See what Brokain has to say on the issue at Ten Ton Hammer's Warhammer Online community site.
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