Back to Where it All Began

With all the anticipation about Warhammer Online:Age of Reckoning and
it's growing legions of fans, Ten Ton Hammer decided to head back to
the original source of this richly detailed world and talk to the folks
that started it all 26 years ago. Games Workshop's Erik Mogensen was
kind enough to answer our questions and show us just how one takes an
IP as beloved as Warhammer and makes the transition from tabletop to
the virtual world. Erik also discusses some ideas and tips on how to
get started in the Warhammer Battle Game so we can get our Warhammer
fix while waiting for WAR to be released. To top it all off, we have
some exclusive screenshots showing The Gates of Ekrund in both tabletop
and virtual models, as well as a Witch Elf and a piece of Shadow
Warrior concept art!

What was your first reaction when EA Mythic
approached you about making
another Warhammer MMOG? There was already one Warhammer MMOG that never
made it to the final stage of production, why did you want to try the
process again?

EM: We were excited. We never stopped thinking that a Warhammer MMOG
was a good idea; we just realized that we were better off letting
someone else produce it. So when Mythic approached us, we were glad
that such a capable company was interested. And, as Mark Jacobs has
often pointed out, we've known each other for years, so it wasn't
entirely a surprise!

  • href="">Warhammer
    Online: Interview with Games Workshop's Erik Mogensen
  • Do you have some thoughts on the interview you'd like to
    share? href="">Post

To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen 1
Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.