Weekly Development Activities

June 26, 2006

Check out the latest updates to the "Weekly
Development Activities."
The goal for this feature is to give solid expectations on what you can
expect to see in future updates.



In QA

These items are in QA and should be a part of the Twilight Forge
Module. Please note: this list is still a work in progress and should
not be viewed as final.



UI Improvements

  • We are adding Guild Names! They will be visible under player
    names.
  • Party Member names will be distinguished from other player names
    by color.
  • The colors for names of party members, other players, npcs, and
    monsters will be able to be changed.
  • Displayed damage values for sneak attacks and critical hits will
    appear in a distinctive fashion.
  • Hostile
    monsters names will now appear in a configurable color (default red).
    Friendly or neutral monster's names will look like NPCs names rather
    than hostile monster's names.
  • "Accept Choice" is no longer
    mapped to the number pad enter key by default. Existing players will
    still have this mapped to the number pad enter key and will need to
    change the setting on their own if they wish to unmap it. "Accept
    Choice" is intended to be what you use to answer "yes" to dialogs in
    the game. This change will prevent players from accidentally releasing
    from their body when they did not wish to.
  • When dragging items
    over the equipment slots in the UI, they will only highlight if the
    slot is compatible with the item. In addition, whenever you select an
    item, all of the compatible inventory slots will be highlighted.
  • The latency meter will be located in the main menu bar. Also, the
    latency meter will no longer want to be on top of everything (tooltips,
    for example).
  • Apostrophes and spaces will once again be allowed in player
    surnames and guild names.
  • The player biography panel will be adjusted to allow for more
    punctuation and printable character types.
  • The alive/incapacitated/dead state of members of your fellowship
    will
    update properly even when your group members are far from you.
  • The tooltip for feats will display how many times you have
    acquired the feat if you have acquired it more then once.
  • The tooltip for "Sneak Attack" will display how much extra
    damage you cause when performing a sneak attack.
  • Correcting
    a text error with the tooltip for Greater Bane items that improperly
    states that Greater Bane is a +2 bonus instead of a +4 bonus.
  • Alerts for "Missing Spell Component" will now list what the
    missing component is.
  • The "/help alias" description of the /alias command is being
    updated to properly reflect /alias' capabilities.
  • There is now an option to ignore all guild invites.
  • Guild invites from squelched players will now be ignored.
  • The correct error message will now be displayed if your guild
    invite expires.
  • If
    you die from constitution damage you will no longer have an ability
    damage icon appear on your screen after you have resurrected.
  • In
    order to explain the death penalty more clearly, the Death Penalty
    tooltip will be changed to read "You are significantly below the
    minimum amount of experience points required for your level. Your
    maximum hit points and spell points have been reduced, and you suffer a
    penalty to your attack rolls, saves, skills, and caster level."
  • When
    you hover over the icon for items in your inventory, shops, chests, and
    reward UI, you will receive the examination information in a tooltip.
    This is in addition to the current method of examination (using the "z"
    key or the magnifying glass on the focus orb).
  • The effect
    descriptions will be displayed directly upon examination, you will no
    longer need to hover over the effect names to get the descriptions from
    a tooltip.
  • We are fixing a display issue where players who are
    wearing a +Con item or are under the effect of a +Con spell during
    level advancement see an incorrect increase to hit points.
  • The
    "Play this Character" button in character generation will be renamed to
    "Create this Character" to more accurately describe what the button
    does.
  • NEW - Pressing the "Default"
    button at the bottom of the options panel is incorrectly setting Engine
    Speed to "Very Low". It will be fixed to correctly set it to "Very
    High".

General

  • We are adding a new emote into the game! You will soon be able
    to /eat.
  • You will now be able to log out while incapacitated.
  • You will no longer be able to be both exhausted and fatigued;
    exhaustion will remove and block fatigue.
  • The upper limit of 40 on skills will be removed.
  • We
    are changing the way "Over Time" spells and effects work. The intervals
    will be closer together (i.e., 2 seconds instead of 6 seconds), but
    will do less damage/benefit during each interval. There will be no
    change to the total amount of damage/benefit, this is purely a change
    to how the damage/benefit is spread out over time. This change also
    applies to the way lava does damage over time.
  • Owing to their construct nature, Warforged will find that they
    are able to hold their breath under water significantly longer
    than they could before.
  • NEW – Human males are being given a more
    "manly" run.
  • NEW - You can no longer hear the sounds
    of dead party members running along with you.

Combat

  • UPDATED
    - All enemy trip and knockdown attacks (including Grease) will give the
    player a reflex save attempt every 2 seconds for the duration of the
    knockdown. * Check out the "In Development" section below for more
    detail.
  • Ranger's favored enemy bonus will now apply a +2 to the bluff
    skill against favored enemies.
  • All races will be able to cause damage when they attempt to
    attack while sneaking with a shield.
  • The display for your party member's HP/SP bars will refresh more
    frequently.
  • We
    are fixing a display issue where the damage over time component of
    Slicing Blow isn't displaying properly (please note: the DOT is
    occurring properly, it just isn't displaying properly.).
  • We are
    fixing a display error that sometimes causes the damage numbers over
    your target's head to be incorrect when a sneak attack is performed
    while the precision attack feat is active.

Enhancements

  • Warforged with Improved Fortification will no longer be healed,
    even if they have taken the "Healer's Friend" enhancement.

Items

  • NEW - Common collectables will have
    their stack sizes increased to 99.
  • NEW
    - Wizards and Sorcerers will have a greater chance to receive Damage
    Amplification modified weapons as part of NPC-based quest rewards.
  • NEW - Scrolls for Death Ward and Ball
    Lightning will be added to the game.
  • NEW – Outsider-Chaotic, Outsider-Lawful,
    and Outsider-Evil Bane effects will function correctly on the
    appropriate monsters.
  • NEW – We are adding Immunity special
    effects to treasure effects (for example, Proof against Poison).
  • NEW
    - The Kundarak Warding Shield's minimum level requirement will be
    changed from level 2 to level 10 for shields looted after this change
    goes live.
  • Any wand offered as a quest reward will now be fully charged.
  • We
    have fixed a display error in the description text for mithril armor
    where the text stated that mithril armor was a medium armor instead of
    a light armor. This was a text error only and will not change
    performance.

Spells

  • NEW - Jump spell bonus will increase to
    20 at 5th level and 30 at 9th level.
  • The
    Phantasmal Killer spell will include a will save to disbelieve and
    completely negate the effects (this will bring it in line with the
    Player's Handbook 3.5 rules).
  • We are fixing a problem where the Flame Arrow spell can fail
    based upon your spell resistance.
  • We are fixing a problem where holy smite is not properly stunning
    evil creatures.
  • Lightning bolt and flaming sphere would periodically hit targets
    more than once. This issue will be fixed.
  • The Divine power spell is being fixed to properly apply the
    correct amount of temporary hit points to its target.
  • We
    are fixing the Bard song "Inspire Greatness" and the spell "Greater
    Heroism" so that their greatness effects will no longer prematurely end
    when the bonus temporary hit points are used up.
  • Melf's Acid Arrow is having its look and effects changed so that
    it appears bigger and brighter.
  • We
    are fixing an issue where if you've been hit by multiple blindness
    spells, all of the spells would end as soon as the first spell expired.
    Now your full sight won't be restored until the final blindness effect
    has ended.
  • The "doom" spell will now properly give you a -2 to your attack
    rolls (as per D&D rules).
  • Having the benefit "Improved Heightening" will no longer give a
    discount to spells that are already maximum level.
  • The poison spell will now show immunity effects if cast on an
    immune target.
  • When you resist a spell due to an item of spell resistance, it
    will now send feedback to the combat chat tab.

Monsters

  • NEW
    - We are adjusting several monsters' vulnerability to light. Ghouls,
    wights, skeletons and slimes will no longer take extra damage from
    light. On the other hand, Vampires will be more vulnerable to light.
  • The
    Beholder's Scorching Ray eyebeam will function properly. Beholders will
    also no longer be able to shoot through walls. Dead beholders will no
    longer emit antimagic fields. NEW – Vorpal
    weapons will no longer effect Beholders.
  • The alchemist fire thrown by kobolds will have a reflex save for
    half damage instead of having the regular to-hit roll.
  • We are making some adjustments to Fleshrender, Ice Flenser, and
    Fire Reaver AI's.
  • Storm Giant's arrows will no longer disappear before being fired,
    and will also now fire from their bow.
  • The Guardian of the Seal of Shan-to-Kor will now be less likely
    to walk on top of people (float) during combat.
  • Xorian skeletons will no longer be immune to fire.
  • Casting "Blind" on Velah the Dragon will have no effect.
  • When a wraith kills something that is already undead, it will
    not spawn a new wraith.
  • Icestorm will have the proper visual effects when cast by
    troglodytes, kobolds, and hobgoblins.
  • We
    are fixing a bug that is incorrectly inflating trolls' vulnerability to
    poison. In conjunction with this fix, we are also raising the strength
    and damage capabilities of trolls and ogres on the "hard" and "elite"
    settings.

NPCs

  • NEW - Henda Boulderbreaker will actually
    pay you if you win your gambling game.
  • NEW – All vendors in House Jorasco once
    again give price discounts for finishing the Delera's Tomb storyquest.
  • Many
    dungeon-based NPCs will only converse with one player at a time. This
    will alleviate a number of quest NPCs who might toggle a door or item
    twice in succession due to multiple conversations taking place
    simultaneously.
  • Any open conversations with an NPC will be closed when a player
    recalls out, to ensure player and NPC don't get locked.

Quests

  • Party
    members will not be able to leave their party while in a dungeon. If
    you wish to leave your party you will first have to recall to a public
    space.
  • Attempting to abandon a story arc quest will alert the
    player that they will be abandoning multiple quests (and will list
    these quests).
  • NEW - Caverns of Korramar
    • A chest will have its loot table adjusted upwards.
  • NEW - Sharpwood's Warehouse
    • You will have to complete all objectives in order to finish
      the quest.
  • NEW - Sorrowdusk Island
    • Fane of the Six
      • Sear will no longer respawn.
    • Grey Moons Den
      • Hammerfist will no longer count towards the kill trolls
        objective.
  • NEW - Stormcleave Outpost
    • Killing 50 minions is now a required objective
  • NEW - Tear of Dhakaan
    • The Warmage will always spawn.
    • Karnat Thaar will have the appropriate quest chalices over
      his head.
  • NEW - Three-Barrel Cove
    • Fixed a bug where both Red Tom and Rosie the Jinx weren't
      giving players the option to repeat their quests.





Under Development

These items are currently in development and are scheduled for after
the Twilight Forge Module.



Combat

  • MOVED FROM "IN QA" - All
    enemy trip and knockdown attacks (including Grease) will give the
    player a balance skill based save attempt every 2 seconds for the
    duration of the knockdown.




To discuss the weekly development activities visit the official target="_blank" href="http://www.ddo.com/forums/showthread.php?t=45913">DDO
Forums.


To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

Comments