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World of Warcraft Raid
Finder, newly introduced in Patch 4.3, is without a doubt a roaring,
albeit surprising, success. With the WoW Raid Finder for the first time
ever the very casual can experience the end game raiding scene and even
the more hardcore can find use out of this brand new WoW raid
However, while we here at Ten Ton Hammer have been focusing on the here
and now of the Raid Finder, but in the Spirit of the soon to be New
Year, it is instead time to think to the future of the WoW Raid Finder.

While the WoW Raid Finder came
out of the gate working beyond anyone‘s expectations, nothing
is ever perfect. Below you will find a list of things that I feel could
be improved upon or introduced into the WoW Raid Finder in order to
allow us all to have a more epic Raid Finder experience in Patch 4.3
and beyond.

Patch 4.3 and Beyond...WoW
Raid Finder Improvements

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Raid Finder Fix #1 - More Instance
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old instances to the Raid Finder would allow players to once again
explore places like Black Temple.

As it stands right now players
wanting to experience the WoW Raid Finder only have one instance
option; Dragon Soul. Of course this is an excellent option, I mean who
doesn’t want to take
a shot at Deathwing and see how it all
ends in the final boss encounter of Patch 4.3? Nevertheless the fact
remains that for some players, who have yet to purchase Cataclysm or
any of the WoW expansions for that matter, Deathwing is irrelevant. Of
course it can be argued that these players are far and few between,
which is very true, but in spite of this these players should not be
deprived of their own “end game” raiding

Still not convinced? How about
adding all raid instances to the WoW Raid Finder for those of us
touched with a bit of nostalgia, those wanting to pick up pieces to use
for Transmogrification purposes, or even for a potentially more
interesting way to gain experience (and not to mention some epic loot)
during your journey through Azeroth. Blizzard has mentioned it already
has plans to do just this, however, I would love to see it sooner than
later because, let’s face it, some of the old WoW raid
instances the stuff legends are made out of. So here is to bringing all
instances to the WoW Raid Finder in Patch 4.3 and beyond!

style="font-weight: normal; font-style: italic;">WoW
Raid Finder Fix #2
- Player Accountability

I love the casual feel of the
WoW Raid Finder. Bosses are simple, raids are easy to get into, and if
I would ever have to leave in a hurry I’m stuck feeling like
I’ve left my entire guild down. Queue the bur in
3...2...1...but despite the fact that I don’t feel nearly as
bad leaving the raid when I need to while using the WoW Raid Finder, I
still would not do it unless absolutely necessary because it is just
rude, even if you are bailing on a bunch of strangers. However, some
players take advantage of this casual nature.

Now if a WoW Raid Finder
instance is going well, most people will stick around till the very
end, but if even one little hiccup occurs people often start dropping
like flies and of course once players start leaving it can be difficult
to fill the raid again. Although I’ve never personally had to
bail on a Raid Finder group thus far, it seems
to me that this
willingness to abandon ship at the first inkling of trouble means that
there are little to no consequences for leaving a WoW Raid Finder
instance. This just doesn’t sit well with me, while I think
that the casual atmosphere is excellent, I think that there needs to be
some consequences for players choosing to leave in the middle of a raid
they have committed too. Perhaps an hour lock out from the WoW Raid
Finder would be an appropriate disadvantage, that way those that would
leave just to leave cannot join another raid, while those that have to
leave for real reasons (family emergency, kid gets head stuck in the
crib, etc.) won’t be much affected. No matter what the choice
of consequence one needs to be firmly in place to
ensure the success of
raids in Patch 4.3 and beyond.

style="font-weight: normal; font-style: italic;">WoW
Raid Finder Fix #3 - Adjusted Need Plus Loot System

Kudos to Blizzard for
implementing class restrictions on the WoW Raid Finder. It was a much
needed step that ensures distribution of the loot to the appropriate
players. However, while Blizzard took a step in the right direction,
they haven’t quite gone far enough. Currently the system
works so that priorities on loot are given to healing, DPS, or tanks
according to the item. However, this system is severely flawed. For
example if you are a moonkin Druid and a melee DPS item dropped you
could need roll on it and get the role bonus even though you are not a
melee DPS. Pretty
lame right? The system needs to recognize not only
what role the player performs, but also what specific spec inside that
role they have chosen in order to be totally effective. Rumor has it
that Blizzard is already working on this issue, and while we may not
see the changes in Patch 4.3, hopefully it will be sometime in the near

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Raid Finder Fix #4 - Multiple Difficulty Levels

The WoW Raid Finder is designed
so that is able to be completed by even the most inexperienced groups.
This of course means that the instance is quite easy by a normal
raider’s standards. While this level of ease is necessary for
most groups inside the instance, some groups may find themselves
wishing for something a bit harder. I propose that the WoW Raid Finder
should be equipped with three different difficulty levels; easy,
normal, and hardcore. Easy would be very, very easy for the most novice
of groups, normal would be a few steps up, while hardcore would be on
par with the normal raid instance. As the difficulty of the instance
increased, so would the quality of the gear found
within. While I am
unsure of how this would actually be implemented (I’m a
writer not a game designer!) or how it would play out once it was in
game I feel this would give players choosing to use the raid finder the
chance to move on to the next level of raiding in Patch 4.3 and beyond.

Raid Finder Fix #5 - Prevent Loot
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whores are everywhere, but their loot hoarding can potentially be

Loot whores, we have all
experienced them, and they are an unavoidable blemish on the game. In
the WoW Raid Finder there is another big problem with the way the loot
system works besides the flaw in the Need Plus system that allows loot
whores to prosper. While it is the polite thing to do to take a piece
of loot and share the wealth with others, we all know that not all
players are inclined to do so.

While I hesitate to limit the
number of items players
roll on, we can perhaps prevent the real problem which occurs when
those extreme loot whores who not only engage in typical loot whore
behavior, but also go the extra mile and roll on pieces that they
already have in their possession. I’ve even heard horror
stories of players picking up these pieces of loot and attempting to
auction them off via raid chat. To prevent this hoarding of the same
piece of gear I believe that Blizzard should implement a program that
will make it so players may only have one of each (two in the cases of
non-unique rings and the like) item on their person, inventory, or bank
space. This way at least some of the worst loot whoring can be

Now that you have gotten some
insight into my person ideas concerning the future of the WoW Raid
Finder in Patch 4.3 and beyond please join us in the comments section
below and share some of your thoughts and ideas. Who knows, perhaps you
will see your idea implemented in the next patch!

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Last Updated: Mar 29, 2016

About The Author

Amunet, also fondly known as Memtron, is an organic life form best known for its ongoing obsession with Blizzard Entertainment's numerous properties. To that end, Amu has authored hundreds (thousands?) of the most popular World of Warcraft guides, editorials, and Top 10 lists on the planet. When not gaming and writing, Amu is busy chasing after her three children in a perpetual loop of ongoing disaster.