From the Desk of Messiah



This past month there has been enough drama online regarding the
upcoming World of Warcraft patch 2.4 to write a book. Byron "Messiah"
Mudry promises he won't go quite that far, but he is going to devote
this weeks editorial to another patch 2.4 topic. This time,
he'll take an in depth look at the change that was proposed to
Warlocks and why it was rolled back to the original state.


Under the original form of the spell with his +1200
spell damage, he
would lose 1,540 health (or 14%) and gain 1,848 mana (or 23%). With the
proposed change he would lose 2,200 health to gain 1,600 mana, a flat
20% on each.



From a quick glance you can tell that it costs a significant amount
more health to gain back a similar amount of mana, but why is this even
being looked at and why is everyone up in arms over it?



To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

Comments