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Ten Ton Hammer is proud to bring you the first and longest-running daily Massively Multiplayer Online Games (MMOG) news and entertainment newsletter. Loading... features the latest MMOG news, information, opinion and rumors, plus our forum thread of the day and hard-to-believe real world news.

  • #1,386 - Another one (quietly) bites the dust
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    Posted on Thu, Jul 29, 2010 by Sardu
    Somewhere between the massive buzz surrounding the launch of StarCraft II, the release of the first
  • SOE takes EverQuest II free-to-play with innovative flair
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    Posted on Wed, Jul 28, 2010 by Shayalyn
    Sony Online Entertainment dropped a bombshell yesterday with the news that Ev
  • #1,384 - How safe are our microtransactions?
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    Posted on Tue, Jul 27, 2010 by B. de la Durantaye
    As MMOGs steadily shift towards offering more cash shops in more games an often overlooked element, at least from the player side, is the integration of the microtransaction stores.
  • #1,383 - It doesn't take a Brainiac to see that Comic-Con was DCUO's breakout show.
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    Posted on Mon, Jul 26, 2010 by Ethec
    Just when your audience thinks it has the white hats and black hats sorted out, good storytellers often throw in a jaunty character or faction that poses something of a threat to both sides.
  • #1,382 - Details on day one of SDCC 2010
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    Posted on Fri, Jul 23, 2010 by Sardu
    For today’s edition of Loading… we have a special treat for those of you eager to hear more about some of the hottest titles in MMO and RPG gaming this year.
  • #1,381 - Don’t forget to pack your common sense!
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    Posted on Thu, Jul 22, 2010 by Sardu
    This week Jeff “Ethec” Woleslagle is our man in the trenches at the San Diego Comic-Con.
  • #1,378 - Why Inception may not be just a clever summer blockbuster.
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    Posted on Mon, Jul 19, 2010 by Ethec
    Christopher Nolan's "Inception" is attracting audiences by the score and critical acclaim surpassing even "Toy Story 3," yet the movie's premise has more than a few parallels...
  • #1,377 - How first expansions, properly done, break down the leveling wall.
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    Posted on Fri, Jul 16, 2010 by Ethec
    Every MMORPG has a wall, a point where it's not really any fun to solo anymore. The story dries up, quest rewards are lackluster, the leveling or progression grinds down to a withering monotony.
  • #1,376 - What happens when you remove the human element from a game
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    Posted on Thu, Jul 15, 2010 by B. de la Durantaye
    One problem with online gaming is its players. There are always players out there looking for the easy way to advance in the game.
  • #1,375 - Is headstart gameplay really worth the early, or extra, investment?
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    Posted on Wed, Jul 14, 2010 by Shayalyn
    The game you've been waiting for is launching soon and preorder details have been announced.
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