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A dedicated healing class might well be the dividing line between traditional MMORPGs and active combat MMORPGs.
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Mon, Oct 04, 2010
Ethec
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Initial (very initial) impressions of
Final Fantasy XIV and thoughts on account proliferation (or why we don't need three accounts to play one game) in today's
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Fri, Oct 01, 2010
Ethec
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It’s hard to feel like an epic warrior of righteousness or dastardly purveyor of evil when your characters look like dirty hobos in mismatched gear.
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Thu, Sep 30, 2010
Sardu
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When it comes to the community surrounding a MMOG, there are several types of vocal groups who participate in forum discussions. Which group is the biggest deterrent to a game’s successful evolution?
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Wed, Sep 29, 2010
Shayalyn
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MMOGs may be directing largely toward free-to-play and microtransaction models, but a recent report has shown that the subscription model is still alive and kicking.
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Tue, Sep 28, 2010
B. de la Durantaye
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Even in the age of casual games, strategy games and MMORPGs still make up the core of PC gaming. Better yet, 2010 is proving to be a big year for strategy games.
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Mon, Sep 27, 2010
Ethec
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What goes into selecting a guild name? It could be all business, all intimidation factor, or completely irreverent.
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Fri, Sep 24, 2010
Ethec
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As the industry progresses, many MMOG developers have aims to expand the tools for communication and offline interaction with our favorite games by use of mobile devices such as the iPhone or iPad.
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Thu, Sep 23, 2010
Sardu
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On the day that Square Enix opened up servers to kick off head start play for the eager gamers who’ve received their Final Fantasy XIV preorder, the dev company, which has routinely bucked co
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Wed, Sep 22, 2010
Shayalyn
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Head start programs have become a standard practice for the launch of MMOGs over the past several years. Find out what Executive Editor, Ben, thinks of early access.
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Tue, Sep 21, 2010
B. de la Durantaye