A Treatise of Necromancy in Dragon Age: Inquisition

In a shocking turn of events, for the latest issue of Lifetap, Sardu provides some practical advice for gamers interested in learning more about playing a necromancer in Dragon Age: Inquisition.

Lifetap Volume 1, Issue 35 – A Treatise of Necromancy in Dragon Age: Inquisition

In a shocking turn of events, for the latest issue of Lifetap, Sardu provides some practical advice for gamers interested in learning more about playing a necromancer in Dragon Age: Inquisition.


The necromancer in the original EverQuest was one of the things that cemented my interest in MMORPGs right from the proverbial dawn of the industry. Once you stripped away the more obviously morbid leanings of that particular school of magic, you had a character class that offered some of the most unique gameplay of the era. In many ways, there still aren’t many worthwhile iterations on the EQ necromancer found in modern RPGs, massively multiplayer or otherwise.

While EverQuest necromancers were a fairly complex class if you wanted them to be, some of the major aspects of what made the class unique include:

  • Life Force Manipulation – the ability to drain health from enemies to heal yourself, or sacrifice your own health to increase mana regeneration or even heal others
  • Damage Over Time – sustained damage over short or comparatively longer periods based on today’s standards for average time to kill
  • Undead Minions – minions could tank in a pinch, provided another source of DoT damage, and established necromancers as a proper “pet class”
  • Corpse Summoning – death mechanics used to create gameplay, rather than simply hinder it, and the necromancer played a large role in facilitating it
  • Cold, Poison, and Disease – these were staple damage types for the necromancer and oftentimes applied additional negative conditions along with the base damage component depending on the spell
  • Feign Death – arguably the most important of all tools in the necromancer’s toolbox, this ability has been suspiciously absent from the bulk of MMOs and RPGs that followed barring a few noteworthy exceptions

Heading into Dragon Age: Inquisition, I was eager to see how the necromancer advanced class option for Mages stacked up against the above. What follows are my impressions of the necromancer in Inquisition based on my hands-on experiences, information on the skill tree, and tips for mages attempting to determine if it’s the right advanced class for their playstyle.

Path of the Necromancer

Traditional necromancers – like the one described above from EverQuest – are primarily based on the manipulation of life force, undead minions, and inflicting damage over time. In Dragon Age: Inquisition, the necromancer takes an altogether different form, with only the damage over time component remaining intact.

Necromancers in Dragon Age are primarily based on the use of spirits and spirit damage, rather than the more direct manipulation of corporeal entities. In other words, if the more morbid take on necromancy is based on corpse manipulation, the Dragon Age necro is all about ghosts.

As such, you won’t be summoning minions – at least not directly – and those that you do won’t be under your direct control. By choosing the path of the necromancer, you’ll instead be gaining some very important tools that can take an otherwise situational mage build, and expand its utility in powerful ways. The necromancer shines even more depending on which party members you select, and how you choose to build their character classes.

Before going much further, please note that the information contained here is based on the single-player campaign for Dragon Age: Inquisition. The multiplayer version of the necromancer will be covered in a separate article.

Unlocking the Necromancer Advanced Path

Advanced class options will open up once you’ve reached Skyhold and hit level 10 with your mage. You’ll need to visit the War Room and complete an Operation (this one completes instantly) after which three potential trainers will show up in the courtyard.

Speaking to the trainers, each will task you with crafting a specific item for them before you can fully unlock one of the available options. A few basic tips at this stage:

  1. To preview the skills for the three advanced mage classes, create a party with Dorian, Solas, and Vivianne and travel to any unlocked map. Provided the conditional factors are met for unlocking advanced paths (unlock Skyhold and reach level 10), you will be able to open up their Skills window and view the unlocked trees.
  2. Dorian is a necromancer by default, so even if you choose a different path you will still have access to necromancer skills via the tactical combat system provided he is in your party
  3. To craft the Jeweled Skull required to unlock the necromancer, you need to use a Requisition table found at all camps and at the Skyhold Quartermaster. This is not made obvious in-game, as all it tells you to do is craft an item, so it can be easy to assume you need to visit the Undercroft and use an actual crafting station.

The Jeweled Skull required to unlock necromancers is fairly easy to assemble, with notes on where to find the components listed in the description in your quest log. Once you’ve crafted the skull at any Requisition table, return to the trainer to unlock the necromancer skill tree for your character.

Please Note: Once locked into an advanced path, it will be a permanent change to your character. Refunding skill points will not reset your advanced path selection.

Necromancer Skills

The complete skill tree and descriptions for each skill can be found below for easy reference. As you can see, your biggest gains from selecting the necromancer are going to be DoT abilities, expanded capabilities to invoke the Panicked state, and sustained Spirit damage.

Spirit damage is a big one later in the game since you commonly come into contact with enemies with massive resistance to cold, fire, or electric damage. While certain creature types (darkspawn, among others) will be resistant to Spirit damage, I’ve found it to otherwise be a solid central core to pretty much any mage builds I’ve come up with.

Most dragons, for example, will be highly susceptible to Sprit damage so it will help dramatically increase your DPS if you pair Spirit damage with the opposite damage type of the dragon involved.

Complete skill descriptions for the necromancer:

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief of Ten Ton Hammer. Sardu also finds it infinitely amusing to write author bios in third-person.
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