When most gamers hear the term MMOG their thoughts turn to orcs,
dwarves and dragons, but lately the genre has been moving away from
fantasy and exploring new worlds. While diversity has become more
common and accepted, most games still feature combat as their core game
play element. A Tale in the
has been quietly bucking this trend for several years
and Jason “Medawky” Bolton thought it was high time we took a look at
this unique game.

cellpadding="6" cellspacing="0" width="100%">
style="border: 1px inset ; text-shadow: none;"> style="text-shadow: none;">I have shied away from most
sandbox-style games since Star Wars: Galaxies, but now I may have to go
back and give them a chance after playing ATitD. The level of influence
you feel and the amount of cooperation here is hard to describe without
experiencing it yourself. Everything from technology, to architecture,
to art, culture and law are all player created and player driven.

Click href="http://www.tentonhammer.com/microcosms/2010/aug/31"
target="_blank">here to explorethe world of
ancient Egypt.

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Last Updated: Mar 13, 2016