When World of Warcraft
unleashed MMOGs onto the masses many hailed it as the defining moment
in the genres history, but it actually could have been its death
knell. How could something so popular be a bad thing, and how does
Jason Medawky Bolton really think that the oft maligned free-to-play
could be a savior? Join us this week in style="text-shadow: none;"
target="_blank">Microcosms to find out
From the outside looking in
the MMOG genre has never appeared to look healthier, but looks can be
deceiving. Developers are launching new games at a record pace and
overall subscription numbers are higher than ever before. Could the
segments flagship franchise, World
of Warcraft, which is credited with this unprecedented
explosion in popularity, also be the cause of its ultimate demise? And
if MMOGs really are on the verge of a decline, how could they possibly
be saved by a segment vilified by the vast majority of players?
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