Lifetap Volume #01, Issue #045 – Skyforge Whips the Llama’s Ass

What does the music of the late, great Wesley Willis have to do with upcoming MMO powerhouse Skyforge? Find out in today’s pulse pounding issue of Lifetap – now with 100% more headbutt action!


Back when I was living in Chicago in the 1990’s I had numerous opportunities to headbutt local music legend Wesley Willis. For a time, I worked for one of the city’s larger record store chains, and Wesley would make sporadic appearances to sell us copies of his CDs. He’d schlep around this huge box of the things, and each one was a total gem of its own design.

Part of his quirky and endearing behavior was to do this bizarre ritual involving saying Rock, then Roll, followed by a headbutt. This was no mere gentle tap either, but I never really minded. At the time, I considered the guy a living legend, and a visionary who most certainly marched to the beat of his own drummer.

Wesley is just one of many examples of something I have infinite amounts of respect for: being original in a world full of plastic reproductions and conformity.

This week I’ve been lucky enough to get a hands-on preview of Skyforge prior to the upcoming CBT this Thursday. I whipped up some initial hands-on impressions earlier today which you can read through here if you feel so inclined. Perhaps my biggest takeaway from the first 5-6 hours played is that Skyforge is a game that absolutely defies the norm, and genuinely attempts to bring something new to the MMO genre.

This one thing has me both excited and fearful at the same time.

I’m excited, because I’ve played so many cookie-cutter MMOs over the years that I’m elated to experience something that pushes boldly in new directions. Skyforge does contain bits and pieces we’ve all seen before, but they’re packaged in such a way that comes across as highly original at the same time. The combat kicks ass once you’ve progressed enough to unlock some skills and talents for a given class, and the ability to choose what content I want to play through is a welcome breath of fresh air.

I’m also fearful because we’ve seen time and again that newer-generation MMO gamers have an entitlement complex. They go into a new game projecting what they think a game should be, rather than coming in without excess baggage. Just look at games like WildStar and how gamers came in, chewed through the content, and then cast the game aside in swift succession. Carbine made an awesome game, but couldn’t produce enough content, or make X play more like Y game, or conform to expectations fast enough to appease the entitlement generation of MMO gamers.

Hopefully that won’t be the case with Skyforge. The character models and animations are top notch, combat is kinetic and engaging, and the setting is 1000 steps removed from the generic trappings of orcs and wizards in pointy hats.

As Wesley Willis would have put it into song if he were still around, Skyforge whips the llama’s ass.

Bonus Public Service Announcement

Headbutting, while an awesome alternative to a more traditional handshake greeting, is no laughing matter folks. As the video below helps illustrate, you can knock someone out with the proper headbutt techniques. 


To read the latest guides, news, and features you can visit our Skyforge Game Page.

Last Updated: Mar 13, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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